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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- SRD:Heighten Spell + (Cast a spell at a higher than normal level and gain DC.)
- Ritual Spell (3.5e Feat) + (Cast a spell over a long time to cast it without consuming the spell slot.)
- Cast Blood Rune (3.5e Feat) + (Cast a spell without using a spell slot or spell per day, but at the cost of time and constitution burn.)
- SRD:Reach Spell + (Cast a touch spell as a 30 foot ray.)
- Succinct Spell (3.5e Feat) + (Cast certain spells without expending them a number of times per day, but at reduced duration.)
- SRD:Spontaneous Domain Access + (Cast domain spells spontaneously.)
- Grip of Death (3.5e Spell) + (Cast multiple ''finger of death'' spells, turned those slain by it into zombies under your control.)
- Multi-Spell (3.5e Feat) + (Cast multiple spells with a single action.)
- Spell Surge (3.5e Feat) + (Cast one of your spells or spell-like abilities as [[SRD:Special Abilities Overview#Supernatural|supernatural]].)
- Quicken Spell (4e Feat) + (Cast spell as a Minor Action)
- SRD:Quicken Spell + (Cast spell as a free action.)
- Magic Staff Fighting (3.5e Feat) + (Cast spells from a staff while you fight with said staff.)
- Spells in Communion (3.5e Feat) + (Cast spells in unison with your allies in a surge of magical power.)
- Scarification Magic (3.5e Feat) + (Cast spells through the recalling of pain.)
- SRD:Natural Spell + (Cast spells while in Wild Shape)
- Natural Spell, Balmz (3.5e Feat) + (Cast spells while in wildshape)
- Furious Casting (3.5e Feat) + (Cast spells while raging.)
- Elementalvoice Magic (3.5e Feat) + (Cast spells with elemental languages as vocal components for added effects)
- Way of the Arcane Fist (5e Monastic Tradition) + (Cast spells with your fists, using Ki instead of spell slots. Simple enough.)
- Burrowing Spell (3.5e Feat) + (Cast spells without line of effect.)
- Touch Spell Focus (3.5e Feat) + (Cast touch spells without provoking, and a +1 CL boost to touch spells.)
- Publication:Dread Codex 2/New Spells/Spellbreaker + (Cast with another spell, which then ignores any spell resistance.)
- Caster Decay (3.5e Disease) + (Caster decay afflicts spellcasters, causing them to lose spell slots and spells per day.)
- Publication:Dread Codex 2/New Spells/Blood Will Tell + (Caster discerns information about a creature and any maladies by tasting their blood.)
- Publication:Dread Codex 2/New Spells/Bird of Prey + (Caster gains bonuses to physical ability scores, fighter feats, and weapon proficiencies.)
- Ride the Nightmare (3.5e Spell) + (Caster teleports randomly while asleep.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)