Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Shadowbloom Armor (3.5e Equipment) + (Chain shirt seemingly made of shadow, which can cloak its user in utter darkness.)
- Black Chains of Durance (3.5e Spell) + (Chains of shadowstuff ensnare the target, preventing it from fleeing.)
- Kyton's Chains (3.5e Soulmeld) + (Chains wrap around your body, seemingly coming from nowhere.)
- Samurai's Salute (3.5e Maneuver) + (Challenge an opponent to single combat; if they do not accept by attacking you, you do bonus damage to them.)
- Divisive Challenge (5e Spell) + (Challenge your opponents, [[Goaded (5e Condition) | Goading]] those that are [[Worthy Foe (5e Descriptor) | Worthy]], while Frightening those that are not.<br /><br />)
- Champion Kira (3.5e NPC) + (Champion Kira is a Andellion Warrior. She follows the teachings of the Goddess Eden and seeks to destroy the wicked on a quest to purify herself from evil. She wields a large sword and serves as a melee combatant skilled in critical hits.)
- Crusader of the Elemental Forces (3.5e Prestige Class) + (Champion and wielder of the elements! Servant of the Wheel of the Season! One who can stab faces with the all the power of Earth, Water, Fire, and Air! The Crusader of the Elemental Forces!)
- Champion of Gorm (5e) + (Champion of [[Gorm (5e)|Gorm]] manifesting [[SRD5:Lightning|lightning]] to protect fellow [[Guardians of Gorm (5e)|Guardians of Gorm]].)
- SRD5:Champion + (Champions focus on the development of raw physical power)
- Precision Resistance (3.5e Variant Rule) + (Chance to bypass immunity or fortification to critical hits.)
- Publication:Dread Codex 2/Artifacts/Ring of Pandemonium + (Chance twists around the wearer, and all sorts of unlikely or impossible things happen regularly.)
- Essence Blast (3.5e Invocation) + (Chance your Eldritch Blast to deal [[Essence (3.5e Other) | Essence]] damage.)
- Change Alignment/Energy (3.5e Power) + (Change alignment and energy.)
- Nuclear Transmutation (3.5e Power) + (Change one material into another material of equal or lesser value.)
- Transmute Rock (5e) + (Change rock to mud or mud to rock. May [[SRD5:Restrained|restrain]] those in the rock/mud.<br /><br />)
- Transmute Rock (One) + (Change rock to mud or mud to rock. May [[SRD5:Restrained|restrain]] those in the rock/mud.)
- Divine Druid (3.5e Feat) + (Change shape in a wildshape as a swift action each round for the duration.)
- Point-Buy Class (Legend Variant Rule) + (Change the "skeleton" of a class!)
- Revised Intimidate DC (3.5e Variant Rule) + (Change the DC needed to intimidate a creature.)
- Alternative Tradition (3.5e Feat) + (Change the ability score for a class ability (such as spellcasting) to a different ability score.)
- Colorize (3.5e Spell) + (Change the color of something using a material pigment.)
- Hyperbolic Asymptote (3.5e Maneuver) + (Change the geometric axioms of the nearby area to prevent movement, teleportation, area and missile attacks.)
- Martial Expertise (3.5e Feat) + (Change the maneuvers gained by the Martial Study<sup>ToB</sup> feat into maneuver-like abilities.)
- Revised Feats, Flaws and Traits (3.5e Variant Rule) + (Change the way feats, flaws and trait work.)
- Cold Front (3.5e Power) + (Change the weather to increase cold effects and decrease fire effects.)
- Warm Front (3.5e Power) + (Change the weather to increase fire effects and decrease cold effects.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)