Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Storm Sphere (5e) + (Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a [[SRD5:Bonus Action|bonus action]] to hurl [[SRD5:Lightning|lightning]] from and within the storm.<br /><br />)
- Storm Sphere (One) + (Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a [[SRD5:Bonus Action|bonus action]] to hurl [[SRD5:Lightning|lightning]] from and within the storm.)
- Pyroclasm (3.5e Spell) + (Creates a swiftly expanding wake of consuming flame.)
- Perfect Sword (TOToM Spell) + (Creates a sword or other weapon based on your allegiances.)
- Blade of Disaster (One) + (Creates a temporary magic blade that can make 2 attacks per turn causing [[SRD5:Force|force]] damage.)
- Blade of Disaster (5e) + (Creates a temporary magic blade that can make 2 attacks per turn causing [[SRD5:Force|force]] damage.<br /><br />)
- Nahal’s Wildzone (3.5e Spell) + (Creates a temporary wild magic zone.)
- Thorn Whip (5e) + (Creates a thorny vine that damages the target and pulls it toward the caster.<br /><br />)
- Thorn Whip (One) + (Creates a thorny vine that damages the target and pulls it toward the caster.)
- Obedient Light (3.5e Spell) + (Creates a tiny, floating ball of light.)
- Mask III- Total (3.5e Phrase) + (Creates a total illusion.)
- Grasping Vine (5e) + (Creates a vine that drags a target creature toward it on a failed save.<br /><br />)
- Grasping Vine (One) + (Creates a vine that drags a target creature toward it on a failed save.)
- Volcano (3.5e Spell) + (Creates a volcanic eruption under your opponents feet.)
- Wall of Light (One) + (Creates a wall made of light that [[SRD5:Blinded|blinds]] and causes [[SRD5:Radiant|radiant]] damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.)
- Wall of Light (5e) + (Creates a wall made of light that [[SRD5:Blinded|blinds]] and causes [[SRD5:Radiant|radiant]] damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.<br /><br />)
- Wall of Sand (5e) + (Creates a wall of sand that blocks line of sight and impedes [[SRD5:Movement|movement]].<br /><br />)
- Wall of Sound (One) + (Creates a wall of sand that blocks line of sight and impedes [[SRD5:Movement|movement]].<br /><br />)
- Wall of Water (5e) + (Creates a wall of water that is difficult to shoot and [[SRD5:Movement|move]] through.<br /><br />)
- Maelstrom (One) + (Creates a waterspout that is [[Difficult Terrain (One)|difficult terrain]] and damages creatures in its area.)
- Maelstrom (5e) + (Creates a waterspout that is [[SRD5:Difficult Terrain|difficult terrain]] and damages creatures in its area.<br /><br />)
- Tsunami (5e) + (Creates a wave of water that repeatedly traverses an area causing [[SRD5:Bludgeoning|bludgeoning]] damage to creatures within it.<br /><br />)
- Tsunami (One) + (Creates a wave of water that repeatedly traverses an area causing [[SRD5:Bludgeoning|bludgeoning]] damage to creatures within it.)
- Faith's Reactive Nest (3.5e Spell) + (Creates a web, summons spider, traps others.)
- Graviton Crash (3.5e Spell) + (Creates a well of intense gravity that is strong enough to literally crush people to the ground.)
- Shadow (5e Spell) + (Creates a zone of shadow<br /><br />)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)