Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Scalpel Strike (3.5e Feat) + (Deal extra damage using Heal ranks.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Irrational Number Inculcation (3.5e Maneuver) + (Deal extra damage, daze enemy.)
- Ogreslayer (3.5e Maneuver) + (Deal extra damage, stun target)
- Energy Bite (3.5e Feat) + (Deal extra energy damage with your bite)
- Tempest Storm Style (4e Feat) + (Deal extra lightning damage after attack)
- Envenom Weapon (3.5e Maneuver) + (Deal extra poison damage, and a save against a physically crippling poison.)
- Hungry Blade Stance (3.5e Maneuver) + (Deal extra vampiric damage with your attacks.)
- Flashfire (3.5e Invocation) + (Deal fire damage and blind opponents in area.)
- Physical Blaster (3.5e Feat) + (Deal full damage with physical blasts when used as an area of effect.)
- Tear to Pieces (3.5e Feat) + (Deal half damage, but ignore temporary hit points and deal damage directly to maximum hit points.)
- Magma Melt (3.5e Spell) + (Deal heavy fire damage to a single creature and entangle it.)
- Flying Knee (3.5e Maneuver) + (Deal massive damage to big opponents with melee attack, ground fliers.)
- Giantslayer (3.5e Maneuver) + (Deal massive damage, stun target)
- Disdain of the Judicator (3.5e Feat) + (Deal more damage and more efficiently against criminals)
- Anger Overwhelming (3.5e Maneuver) + (Deal more damage the lower hit points you have.)
- The Bigger They Are (3.5e Maneuver) + (Deal more damage to larger foes)
- Infuse Death (TOToM Spell) + (Deal negative energy to target.)
- Immobilizing Gaze (3.5e Feat) + (Deal no damage with a stony gaze, but immobilize them.)
- Nonlethal Training (3.5e Trait) + (Deal nonlethal by default instead of lethal damage.)
- Save the Villain (3.5e Trait) + (Deal nonlethal without penalty, but you cannot finish off the helpless.)
- Exploding Smite (3.5e Maneuver) + (Deal smite damage to all opponents within 30 ft.; effect is based on smite.)
- Martial Smite (3.5e Maneuver) + (Deal smite damage with normal attack)
- Mind Numbing Stab (3.5e Feat) + (Deal spellstrained levels of damage.)
- Cull Undead (3.5e Spell) + (Deal the grim cost to undead creatures.)
- Power Word Dazzle (3.5e Spell) + (Deal the most powerful status effect: Dazzling!)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)