Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Save the Villain (3.5e Trait) + (Deal nonlethal without penalty, but you cannot finish off the helpless.)
- Exploding Smite (3.5e Maneuver) + (Deal smite damage to all opponents within 30 ft.; effect is based on smite.)
- Martial Smite (3.5e Maneuver) + (Deal smite damage with normal attack)
- Mind Numbing Stab (3.5e Feat) + (Deal spellstrained levels of damage.)
- Cull Undead (3.5e Spell) + (Deal the grim cost to undead creatures.)
- Power Word Dazzle (3.5e Spell) + (Deal the most powerful status effect: Dazzling!)
- Flesh Scar Blade (3.5e Maneuver) + (Deal vile damage with your poisoned attack.)
- Dragging Slash (3.5e Maneuver) + (Deal weapon damage for every 10 feet you move across an enemy/building.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Rockettu Charge (3.5e Feat) + (Deal your Detonate damage on a charge attack.)
- Publication:Dread Codex/New Spells/Dread Blade + (Deals 1d4 damage per caster level to one target; if slain, target becomes an unintelligent undead creature.)
- Life Without Life (3.5e Maneuver) + (Deals 1d6 damage and prevents the target from being healed.)
- Death to the Living (3.5e Maneuver) + (Deals 1d6+1/2IL negative energy damage.)
- Disrupt Necromantic Power (3.5e Maneuver) + (Deals 2d6 extra damage against undead, deathless or beings capable of casting necromancy spells.)
- Publication:Dread Codex/New Spells/Instill Foolishness + (Deals 3 wisdom damage/4 caster levels to a single target.)
- Rebuke the Controller (3.5e Maneuver) + (Deals 6d6 damage to an undead being and deals extra damage to anyone controlling it.)
- Life is Precious (3.5e Maneuver) + (Deals an extra 6d6 damage and the target must make a fortitude save or die.)
- Ice Hammer (3.5e Maneuver) + (Deals damage and weakens defenses)
- Tale of the Double (3.5e Maneuver) + (Deals damage to a target based on what sort of damage maneuvers they have prepared can deal.)
- Publication:Dread Codex 2/New Spells/Bolt of Ghostslaying + (Deals damage to an incorporeal target.)
- Eldritch Smite (5e) + (Deals extra [[SRD5:Force|force]] damage on a hit with the [[SRD5:Pact Weapon|pact weapon]] and knocks target [[SRD5:Prone|prone]])
- Slash the Spirit (3.5e Maneuver) + (Deals extra damage against incorporeal undead and ignores the miss chance against incorporeal beings.)
- Peaceful End (3.5e Maneuver) + (Deals extra damage against undead and deathless targets.)
- Putrefy the Flesh (3.5e Maneuver) + (Deals extra damage over the course of multiple rounds depending on the creature type.)
- Publication:Dread Codex/New Spells/Cone of Stupidity + (Deals intelligence damage to affected creatures every round.)
- Publication:Dread Codex 2/New Spells/Masks of Pain + (Deals negative energy damage, reduces victims to a Charisma of 1.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)