Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- SRD:Mighty Rage + (Double benefits to rage.)
- Marathon (3.5e Power) + (Double overland speed.)
- Leaps and Bounds (3.5e Grim Alteration) + (Double roll [[SRD:Balance Skill|Balance]], [[SRD:Jump Skill|Jump]] and [[SRD:Tumble Skill|Tumble]] skill checks and avoid provoking for some movement.)
- SRD:Great Smiting + (Double smite damage.)
- Additional Magic Item Space-CE (3.5e Feat) + (Double the amount of magic item slots you possess.)
- Lasting Psychic Warrior (3.5e Feat) + (Double the base power points of the psychic warrior and similar classes.)
- Extend Boost (3.5e Feat) + (Double the duration of a Boost.)
- Ranged Inspiration-CE (3.5e Feat) + (Double the range of any bardic music ability that has a range.)
- Weighty Utterance (3.5e Utterance) + (Double the weight of an object or creature, or halve the weight of an object.)
- SRD:Improved Critical + (Double threat range of weapon.)
- Seize the Moment (3.5e Maneuver) + (Double threat range of weapons and automatically confirm critical hits.)
- Rapier Wit (3.5e Maneuver) + (Double your crit range and may use your Dex modifier instead of Str for attack.)
- Nuclear Sharpness (3.5e Maneuver) + (Double your critical threat range on your weapon, and all your critical threats are automatically confirmed. You can even critical things normally immune to critical hits, and ignore hardness and DR.)
- Adamantine Resolve (3.5e Feat) + (Double your crusader's steely resolve ability.)
- Rapid Step (3.5e Maneuver) + (Double your movement speed and run on water.)
- Stride (3.5e Feat) + (Double your speed, possibly beyond the speed of light.)
- Swift Swim (3.5e Feat) + (Double your swim speed, and some bonuses when raining.)
- Draconian Foot Soldier (5e) + (Draconian soldier.)
- Gift of the Metallic Dragon (5e) + (Draconic Healing, Protective Wings.)
- Draconic Hellkite (3.5e Template) + (Draconic Hellkites are terrible abominations, extremely ferocious example of their species. A draconic hellkite is slightly larger than the ordinary dragon, less potent in the art of the arcane but much more ferocious.)
- Draconic (3.5e Feat Type) + (Draconic feats, introduced in [[Publication:Complete Arcane|Complete Arcane]], are a type of [[SRD:sorcerer|sorcerer]] bloodline feat path.)
- Rheryus (3.5e Race) + (Draconic spawn of Meon, they are charged with protection.)
- Draegloth (4e Race) + (Draegloths are demons born of an unholy union between [[Drow, Variant (4e Race)|drow]] high priestesses and [[4e Index (4e Other)#demon|demons]])
- Blood Iron (3.5e Power) + (Drag out all the iron in their blood, a particularly painful way to go.)
- Gravic Pull (3.5e Power) + (Drag the enemy into melee range.)
- Dragon Pantheon (5e) + (Dragon Gods)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)