Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Access Divine Power (3.5e Feat) + (Either through faith or some trickery, you gain access to a domain power which would not normally be yours to use.)
- Gene-modded (3.5e Template) + (Either through science or magic, some creatures are greatly enhanced even before they are born. Their very genes twisted to make a being of great potential.)
- Ritual of the Three Circles (3.5e Invocation) + (Either travel to the lower plane summon a number of weak fiendish creature or summon a particular fiend.)
- Conceited (3.5e Flaw) + (Either you were born attractive, or you went to great lengths to become so, and you feel joy when basking in your boon.)
- Eladrin Lineage (5e) + (Eladrin Lineage)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- Vegepygmy Moldmaker (5e) + (Elder [[Vegepygmy (5e)|vegepygmy]] that has gained some control over the mold.)
- Scales of the Warped Serpent (3.5e Equipment) + (Elderein full plate that protects against becoming lost within other realms)
- Eldritch Blade (3.5e Prestige Class) + (Esoteric warriors who combine martial prowess with a warlock's invocations.)
- Incarnum Occultist (3.5e Feat) + (Eldritch powers and the force of souls surge through your body and spirit.)
- Electivire (3.5e Monster) + (Electivire is the ultimate form of the [[Electabuzz (3.5e Monster)|Electabuzz]] line. It's a powerful Pokémon able to use a variety of elements.)
- Electricity (3.5e Subtype) + (Electric-subtype creatures are infused with the elemental power of electricity, and usually have electrical abilities.)
- Desert Storm (3.5e Feat) + (Electricity-based abilities.)
- Ib-Dyn's Ionic Conduit (3.5e Spell) + (Electrify a large number oc lose targets to death, heal yourself and allies.)
- Ohm's Electrified Equipment (3.5e Spell) + (Electrify metal armor or weapon, either helping or hindering the wielder.)
- Blistercoil Weird (5e) + (Elemental ([[Izzet Weird (5e)|Izzet Weird]]) constructed of Fire and Water)
- Olhydra (5e) + (Elemental Princess of Evil Water)
- Galvanice Weird (5e) + (Elemental construct ([[Izzet Weird (5e)|Izzet Weird]]) of Lightning and Ice)
- Fluxcharger (5e) + (Elemental construct ([[Izzet Weird (5e)|Izzet Weird]]) of Lightning, Fire and Smoke)
- Eleonor, the Archelf (3.5e Vestige) + (Eleonor the Archelf grants powerful elvish abilities to anyone who bind her.)
- SRD5:Giant Ape + (Elephant sized ape.)
- Giant Subterranean Lizard (5e) + (Elephant sized lizard that prefers caves or other underground environments.)
- Hulking Crab (5e) + (Elephant-sized crab)
- Tlexolotl (5e) + (Elephant-sized salamander-like [[Fire Elemental (5e)|fire elemental]].)
- Mammoth Spider (5e Monster) + (Elephant-sized spider.)
- Archer's Mystical Watchtower (3.5e Maneuver) + (Elevate yourself to gain a better position.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)