Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Lifebloom Ring (3.5e Equipment) + (Extend the casting time of your healing spells to maximize the effect.)
- Expanding Breath (3.5e Spell) + (Extend the range of your breath weapon, or shape it into a line or a cone.)
- Rush the Target (3.5e Maneuver) + (Extend the range of your thrown weapons and gain a bonus to attack and damage.)
- Spellreach Ring (3.5e Equipment) + (Extend the reach of your touch spells to twice your natural reach.)
- Spiritual Circle (3.5e Feat) + (Extend your mystical protection beyond its normal range.)
- Spirit Guard (3.5e Feat) + (Extend your mystical protection to your charge.)
- Vest of Extended Energy Protection (3.5e Equipment) + (Extends the duration of energy resistance effects cast upon the wearer.)
- Maintain Transfiguration (3.5e Spell) + (Extends the duration of transmutation effects already on subjects.)
- Extra Efficiency (3.5e Feat) + (Extra +1, yay!)
- Clever Critfighter (3.5e Optimized Character Build) + (Extra actions along with martial strikes combined with great critical confirmation makes for very tasty damage.)
- Additional Epic Spell Factors (3.5e Variant Rule) + (Additional epic spell factors, for creating new epic spells.)
- SRD:Cleave + (Extra melee attack after dropping target.)
- Invigorating Growth (4e Feat) + (Extra saving throw, +2 to Fortitude defense when you use ''expansion'')
- Soul Weapon (3.5e Feat) + (Extract a powerful weapon from your soul)
- Appeal to Spite (3.5e Maneuver) + (Extraordinary suggestion to harm a shared enemy.)
- Fullhide (3.5e Equipment) + (Extremely heavy hide, the leather equal to full plate.)
- Colossus-born (3.5e Template) + (Extremely resilient and strong, colossus-born creatures are larger and tougher than the average creature of their kind.)
- Radiant Beauty (3.5e Feat) + (Exude an aura of charisma, and be better at charms and glamers.)
- Sunglasses (3.5e Equipment) + (Eye-coverings that reduce the perceived brightness of one's surroundings.)
- Laser Eyes (3.5e Equipment) + (Eyebeams pew pew pew! Few things are cooler than staring an enemy to death.)
- Cloyster (3.5e Monster) + (Eyes and a mouth gaze out from the darkness within the twin pairs of shells, which exude a frigid wind.)
- Biosynth Eyes (3.5e Equipment) + (Eyes made from a mix of organic and synthetic component. This extremely technological graft allow the wearer to see under many different lights.)
- Missingno. (3.5e Monster) + (FFDSL##%D(@mK##...Errorerror)
- Inferus (3.5e Race) + (Faceless aberrations with a slightly protean anatomy.)
- Humanoid Face Graft (3.5e Equipment) + (Facial expressions and sensory organs allow the construct to interact better with the world.)
- Fae Beast (5e Monster) + (Fae beasts are [[SRD5:Beast|beast]]s of the [[SRD5:Feywild|Feywild]].)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)