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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Star Pact Warlock (3.5e Alternate Class Feature) + (Far beneath the surface world, beneath eve … Far beneath the surface world, beneath even the great cave-cities of the dwarves and drow there is a world older than man. Older than writing. Older even than the gods. But not older than magic. In the bones of the earth, there lurk horrors fetid with eldritch knowledge who have been practicing their mystical arts since time began. Among their slaves there number Warlocks, and all of these are sworn to the Great Old Ones, the stargods that dwell beyond and beneath this reality. Most among them die in the wars of their inhuman masters, but over the years, some have escaped and spread their arts among the people of the world. Those who devote themselves to this path learn great and terrible secrets, learning to warp space, time, and even magic itself, but are warped in turn by the touch of beings beyond mortal comprehension.uch of beings beyond mortal comprehension.)
- Cloak of Radiance (3.5e Equipment) + (Fashioned from divine light solidified into an immaculately fine fabric, this cloak grants incredible protection against evil forces.)
- Aurochs (5e) + (Fast and strong cattle-like beasts)
- Endless Life (3.5e Feat) + (Fast healing based on remaining life force)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Momentum (3.5e Equipment) + (Faster and faster you strike, making it harder for an opponent to dodge.)
- Way of the Abundant Step (5e Monastic Tradition) + (Faster than the eye can see, using ki to unlock the secrets of speed. A Pathfinder adaptation.)
- Zeitgeist (3.5e Race) + (Fat ugly slugs who have perfected the art of suggestion)
- Freezing Blood (3.5e Maneuver) + (Fatigue attacker)
- Divine Soul (3.5e Class) + (Favored Souls are blessed by their gods for their power to fight in their lord's name, but not all of them choose to take up the sword, others draw closer by advancing their spiritual powers.)
- Universal Hunter (3.5e Feat) + (Favored enemies which apply only to one subtype now apply to all subtypes of that type.)
- Terror (3.5e Maneuver) + (Fear cuts deeper than swords.)
- Hexblade, Variant (3.5e Class) + (Fearless witch-knights who combine martial skill with treacherous magic.)
- Kobold, Skyfeather (3.5e Race) + (Feathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings.)
- Xenotheric (3.5e Feat Type) + (Feats for Xenotheric creatures)
- Elemental (3.5e Feat Type) + (Feats of the [Elemental] type represent a connection to an elemental energy source, and the expression of that power.)
- Speed (3.5e Feat Type) + (Feats that improve your movement options.)
- Wild Magic (3.5e Feat Type) + (Feats that let your magic go wild!!!)
- Racial (3.5e Feat Type) + (Feats tied to one's racial identity.)
- Anticipate the Ripples (3.5e Maneuver) + (Feel when someone is going to teleport near you and choose if you want to delay it.)
- Lost Sorrowsworn (5e) + (Feeling of loss personified. this creature has six spike-like arms.)
- Wretched Sorrowsworn (5e) + (Feeling of wretchedness personified. this creature is a pudgy body on two legs with a huge leach-like mouth.)
- Feinting Opportunity (3.5e Feat) + (Feint and gain an extra attack.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Feint (3.5e Feat) + (Feint as a free action.)
- SRD:Improved Feint + (Feint as a move action.)
- Greater Feint (3.5e Feat) + (Feint as a swift action.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)