Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Molten Spell (3.5e Feat) + (Fire spells leave molten residue behind, scorching the battlefield.)
- Greater Cone of Pebbles (3.5e Spell) + (Fire stronger pebbles at your foes)
- Spider Weave (3.5e Invocation) + (Fire webs out of your wrists, thwippt!)
- Flamesmith (3.5e Alternate Class Feature) + (Fire-flavoured Thundersmith)
- HellFire Destroyer (3.5e Prestige Class) + (Fire. The Hellfire destroyer is a mage who … Fire. The Hellfire destroyer is a mage whose body has been through the devastating heat of the Hellfire. The presence of the Hellfire in his very soul does not consume him like the others, instead, he takes power from it becoming one with the flame itself, sharing the instinct of burning everything in his path.nstinct of burning everything in his path.)
- Scarlet Battle Mandala (3.5e Maneuver) + (Firearm attack automatically threatens a critical hit, deals +10d6 damage.)
- Inglorious Maiming Shot (3.5e Maneuver) + (Firearm attack deals 2 [[SRD:Constitution|Constitution]] damage, leaves bleeding wound.)
- Heaven-Shattering Volley (3.5e Maneuver) + (Firearm attacks ignore damage reduction, leave bleeding wounds.)
- Giant Strider (5e) + (Firebreathing, bipedal beaked reptialian creatures. Domesticated as [[SRD5:Mount|mount]]s for [[Firenewt (5e)|firenewt]]s.)
- Firefriend (3.5e Monster) + (Firefriends are an extraplanar race of insects native to the Quasi-Elemental Plane of Radiance, though they sometimes find their way to the Material Plane.)
- Firenewt Warrior VGtM (5e) + (Firenewts are amphibian humanoids with red skin and tails (VGtM variant).)
- Firenewt Warrior MotM (5e) + (Firenewts are amphibian humanoids with red skin and tails ([[Publication:MotM|''MotM'']] variant).)
- Phantom Dart (3.5e Spell) + (Fires a quasi-real projectile which can be redirected in subsequent rounds.)
- Shadow Bolt (3.5e Spell) + (Fires beams of shadow in mimicry that hurt above its strength, if you can believe it.)
- Ambush Spell (3.5e Feat) + (Fires weapon-like spells from behind, allowing you to strike at flatfooted targets.)
- Minion (3.5e Feat Type) + (First introduced in [[Liber Demonica (3.5e Sourcebook)|Liber Demonica]], these feats indicate service to a higher (or lower...) power.)
- Brigganock (5e) + (Fist sized [[SRD5:Fey|fey]] that collect wishstones.)
- Ajak (5e) + (Fist sized [[SRD5:Fey|fey]] that collect wishstones.)
- Tiamat (5e) + (Five Headed, Evil Dragon Goddess)
- Ortal (3.5e Race) + (Five different evolutions, the Ortal are a single race under a single banner who are diverse in their powers.)
- Aartuk (5e) + (Five-limbed, intelligent plants)
- Concussive Maintenance (3.5e Skill Trick) + (Fix an object temporarily, and recover broken items into a semi-functional state.)
- Sensible Repertoire (3.5e Alternate Class Feature) + (Fix some oddities in the way the Erudite learn powers.)
- Fortify Critical Wounds (3.5e Maneuver) + (Fix up a large wound.)
- Fortify Grievous Wounds (3.5e Maneuver) + (Fix up a severe wound.)
- Fortify Serious Wounds (3.5e Maneuver) + (Fix up a significant wound.)
- Fortify Light Wounds (3.5e Maneuver) + (Fix up a small wound.)
- Fortify Moderate Wounds (3.5e Maneuver) + (Fix up a small wound.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)