Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Metal (3.5e Cleric Domain) + (For those who adore the periodic table.)
- Protection (3.5e Cleric Domain) + (For those who are cautious, paranoid or both.)
- Greed (3.5e Cleric Domain) + (For those who can't get enough.)
- Hatred (3.5e Cleric Domain) + (For those who combine anger and contempt with a fair amount of violence.)
- Gluttony (3.5e Cleric Domain) + (For those who do it BIG.)
- Crystal of Spellwarding (3.5e Equipment) + (For those who fight mages and other spellcasters, this crystal can be an invaluable addition.)
- Law (3.5e Cleric Domain) + (For those who follow the rules.)
- Chaos (3.5e Cleric Domain) + (For those who like Giant Frog.)
- Hellfire (3.5e Cleric Domain) + (For those who like fire (and Hell) a little too much.)
- Pain (3.5e Cleric Domain) + (For those who like it rough.)
- Water, Liber Demonica (3.5e Cleric Domain) + (For those who like it wet.)
- Slime (3.5e Cleric Domain) + (For those who like their magic icky.)
- Time (3.5e Cleric Domain) + (For those who live life in the fast lane.)
- Infiltration (3.5e Cleric Domain) + (For those who want to get places unimpeded.)
- Knowledge, Liber Demonica (3.5e Cleric Domain) + (For those who want to know everything about everything.)
- Healing (3.5e Cleric Domain) + (For those who want to mend, not break.)
- Shape Innate Incarnum (3.5e Feat) + (For those who want to shape incarnum but don't want to take a class level.)
- Solidarity (3.5e Cleric Domain) + (For those who work with their comrades to achieve victory.)
- Dementation (3.5e Cleric Domain) + (For those who would sap the intelligence of others.)
- Good (3.5e Cleric Domain) + (For those with nice dispositions.)
- Vivisection (3.5e Cleric Domain) + (For turning things into other things they’re not in painful, imaginative ways.)
- Obliteration (3.5e Cleric Domain) + (For when you ''really'' don't want to allow someone to ''exist'' any longer.)
- Hyper-Simplified Mass Combat (3.5e Variant Rule) + (For when you just don't have the time to roll 47 attack rolls a turn.)
- Refresh (3.5e Epic Spell Seed) + (For when you need an Energizer Bunny work ethic out of your magic.)
- Tactical Nuke (3.5e Epic Spell) + (For when you really need to blow up a town really badly.)
- Tyranny of Movement (3.5e Spell) + (For when you want people to be tyrannous with movement!)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)