Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Elemental Heritage (3.5e Feat) + (Gain an elemental subtype.)
- Skill Synergizer (3.5e Feat) + (Gain an extra +1 bonus on skill synergies.)
- Bonus Power (3.5e Feat) + (Gain an extra [[Powerful Wizard (3.5e Class)|power-spell]].)
- Extra Dragon Secret (3.5e Feat) + (Gain an extra dragon secret.)
- Improved Extra Spell (3.5e Feat) + (Gain an extra spell known, even from another list.)
- Galeforce (3.5e Feat) + (Gain an extra standard action after downing a foe.)
- Primal Bloodlust (3.5e Maneuver) + (Gain an improved form of scent, a bite attack, gain bonuses when you kill creatures, and eat creatures to heal hp.)
- Stance of Rending Blades (3.5e Maneuver) + (Gain an increase critical threat against foe that are flanked or flat-footed.)
- Beast Bond (5e) + (Gain animal companion while spell lasts.<br /><br />)
- SRD:Bonus Domain + (Gain another domain.)
- Wandering Feat (Legend Feat) + (Gain another empty feat)
- Hair Zoning (3.5e Feat) + (Gain area effect attacks with your hair.)
- Spiked Shell Tortle (3.5e Feat) + (Gain armor spikes and proficiency, and are better protected in Shell Defense.)
- Exalted Combat Style (3.5e Feat) + (Gain arrows of light, or protective two weapon fighting powers, based on your ranger's combat style.)
- Glass Cannon (3.5e Trait) + (Gain as raw power what you lose in defense)
- Whirlwind Staff Style (3.5e Feat) + (Gain benefits when using quarterstaff or spears as double weapons.)
- Just Acknowledgeable (3.5e Feat) + (Gain better untrained knowledge checks, re-roll certain other checks, using lower.)
- Cutting Remark (3.5e Maneuver) + (Gain bonus damage dice depending on Truespeak result.)
- Nature Focus (3.5e Feat) + (Gain bonus for spells that involve animals and plants.)
- Hood of the Cobra (3.5e Spell) + (Gain bonus on Intimidate checks and improve your ability to instill fear)
- Careful Chains (3.5e Maneuver) + (Gain bonus to Grapple checks depending on ranks in Use Rope.)
- Rolling Boulder Stance (3.5e Maneuver) + (Gain bonus to bull rush and overrun and the ability to break down obstacle in your way as long as you moved last round.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Find the Gap (3.5e Maneuver) + (Gain bonuses against armored foes)
- Human Durability (3.5e Feat) + (Gain bonuses against hostile environments. Counts as Endurance.)
- Hero (3.5e Feat) + (Gain bonuses in combat if your allies begin to drop.)
- Divine Air Mastery (3.5e Feat) + (Gain bonuses in combat when you and your opponent are airborne.)
- Divine Earth Mastery (3.5e Feat) + (Gain bonuses in combat when you and your opponent are groundborne.)
- Divine Water Mastery (3.5e Feat) + (Gain bonuses in combat when you and your opponent are underwater.)
- Divine Fire Mastery (3.5e Feat) + (Gain bonuses in combat when you are and your opponent are on fire!)
- Quivering Crystal Reflexes (3.5e Maneuver) + (Gain bonuses on strength and dexterity ability and skill checks. Expend immediately to gain a bonus on [[Reflex]] saves and evasion.)
- Mobility, Balmz (3.5e Feat) + (Gain bonuses to ac in battle and movement speed.)
- Skillful Jack (3.5e Feat) + (Gain bonuses to skills for having diversified skills.)
- Thermoboost (3.5e Feat) + (Gain bonuses when in the sun.)
- Renaissance Duelist (3.5e Feat) + (Gain bonuses when wielding a rapier.)
- Soul Booster (3.5e Spell) + (Gain boosts to skill checks based on essentia! It's [[Rod's Boon (3.5e Spell)|''Rod's boon'']] for non-Slavs!)
- Divine Ranger (3.5e Feat) + (Gain both combat styles of a ranger, additional favored enemy bonuses, and blindsight against your favored enemy.)
- Outsider's Wing (3.5e Maneuver) + (Gain brief flight as a move action.)
- Tomeforged (3.5e Feat) + (Gain built-in armor, benefits of Tome fantastic armor.)
- Cantrip Training (3.5e Feat) + (Gain cantrips for a partial spellcasting class without them.)
- Body of the Spirit (3.5e Maneuver) + (Gain celestial, fiendish, axiomatic, or anarchic traits for 1 minute.)
- Claws of the Beast (3.5e Maneuver) + (Gain claws, or improve the claws you have. Scales with your ranks in Control Shape.)
- Night's Blessing (3.5e Maneuver) + (Gain cold resistance based on Hide checks)
- Know Death (3.5e Feat) + (Gain constant ''[[SRD:Deathwatch|deathwatch]]'' and Lifesight, and keep status on the health of others.)
- Complete Hypnotism (3.5e Spell) + (Gain control of the target's every sense.)
- Rimed Armor (3.5e Maneuver) + (Gain damage reduction 5/- as long as not attacked with fire)
- Permafrost Stance (3.5e Maneuver) + (Gain damage reduction 5/adamantite and [Cold] subtype)
- Saurling Hide (3.5e Feat) + (Gain damage reduction, spell resistance, and an immunity.)
- Cloak of Shadows (3.5e Maneuver) + (Gain displacement against an attack and [[Uncentered (3.5e Condition)|uncenter]] your enemy if they miss.)
- Favored Sole (3.5e Alternate Class Feature) + (Gain divine favor to move better)
- Harness The Soul's Power (3.5e Maneuver) + (Gain effects similar to the spell Death Knell that you may keep for yourself or give to an ally.)