Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Craft Construct (3.5e Feat) + (Gain the ability to craft constructs and golem manuals.)
- Variant Body Assemblage (3.5e Feat) + (Gain the ability to create and control undead.)
- Alter Reality (3.5e Feat) + (Gain the ability to duplicate most of the effects of ''[[SRD:Wish|wish]]'' once per minute.)
- Scrimshaw (3.5e Spell) + (Gain the ability to etch and lightly carve surfaces with a touch for the duration.)
- Visage of Fear (3.5e Equipment) + (Gain the ability to peal back the skin from your face by mixing in the genes of a krenshar.)
- Overly Prepared (Legend Feat) + (Gain the ability to prepare traps before the encounter even begins.)
- Flurry of Blasts (3.5e Alternate Class Feature) + (Gain the ability to shoot multiple blasts, devastating opponents.)
- Back Slash (3.5e Feat) + (Gain the ability to sneak attack with great force, but only once every 1d4 rounds.)
- Song of Rest (4e Feat) + (Gain the bard's Song of Rest class feature.)
- Golem Heart Bond (3.5e Feat) + (Gain the benefit of repair spells as a non-construct, or repair yourself more effectively as a construct.)
- Quicken Blood (3.5e Maneuver) + (Gain the benefits of ''[[SRD:Haste|haste]]'' for 1 round.)
- Keen Weapon (3.5e Utterance) + (Gain the benefits of ''[[SRD:Keen Edge|keen edge]]'', or greatly reduce the effectiveness of critical hits from other weapons.)
- Expeditious Invisibility (3.5e Spell) + (Gain the benefits of ''invisibility'' and ''expeditious retreat'', but at reduced duration.)
- Half-Outsider Hybrid (3.5e Racial Paragon Class) + (Gain the benefits of Half-Celestial or Half-Fiend, plus a little more.)
- Vortex Blade Shield Stance (3.5e Maneuver) + (Gain the benefits of [[Improved Deflect Arrows (3.5e Feat)|Improved Deflect Arrows]] without consuming attacks of opportunity. You can even deflect rays and siege weapons, provided you have a magic weapon.)
- Sonic Driver Stance (3.5e Maneuver) + (Gain the benefits of [[SRD:Distant Shot|Distant Shot]] with a few limitations, and a thundering side effect. You can make sneak attacks out to any range, and attacks are devastating in close range.)
- Body of the Golem (3.5e Maneuver) + (Gain the benefits of a mini-''[[SRD:Iron Body|iron body]]'' spell.)
- Snake Dance (3.5e Feat) + (Gain the benefits of a second stance while in a Bardic Dance.)
- Searing Brass (3.5e Maneuver) + (Gain the benefits of the [[SRD:Combat Refl … Gain the benefits of the [[SRD:Combat Reflexes|Combat Reflexes]], [[Combat Reflexes, Improved (3.5e Feat)|Improved Combat Reflexes]], [[Combat Reflexes, Punishment (3.5e Feat)|Punishment Combat Reflexes]], and [[Super Snipe (3.5e Feat)|Super Snipe]] feats for 1 round..5e Feat)|Super Snipe]] feats for 1 round.)
- Cut and Run (3.5e Maneuver) + (Gain the benefits of the [[SRD:Spring Attack|Spring Attack]] feat.)
- Ice Slider (3.5e Invocation) + (Gain the effect of ''[[SRD:Air Walk|air walk]]'' that leaves a temporary ice path in your wake.)
- Heavenly Nimbus (3.5e Maneuver) + (Gain the effect of ''[[SRD:Displacement|displacement]]'' for 5 rounds by obscuring yourself with your cloak.)
- Crown of Concentration (3.5e Equipment) + (Gain the effect of ''sonorous hum''<sup>SpC</sup> once a day, allowing you to use concentration spells without taking your own actions.)
- Magical Eye Graft (3.5e Equipment) + (Gain the effect of a magical face slot item by imbuing them into your eyes.)
- Improved Combat Trick (3.5e Feat) + (Gain the effect of all the Improved X feats, such as [[SRD:Improved Bull Rush|Improved Bull Rush]], but without the bonuses.)
- Adaptive Skin (3.5e Maneuver) + (Gain the effects of ''[[SRD:Adapt Body|adapt body]]''.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
