Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Revised Fear Effects (3.5e Variant Rule) + (Rules to bring fear effects more in line with other conditions and to increase the differences between fear levels.)
- Extra Player and Weapon Sizes (5e Variant Rule) + (Rules to help include PCs that are Large to Tiny in size.)
- Bloodcursed Lycanthrope (3.5e Template) + (Rumored to be the result of a village cursed by a cabal of evil druid, or the wrath of a deity. Bloodcursed lycanthrope are horrid savage version of normal lycanthrope with very little ties with nature.)
- Mercurial Sprint (3.5e Feat) + (Run and charge the way you like, you also get nifty dodge bonus from moving.)
- Running Assault (3.5e Feat) + (Run and mow down all your opponents as you pass by. Bonk!)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Kamaitachi (3.5e Feat) + (Run by creatures unseen and attack them, delay damage, and cause)
- Autumn Breeze (3.5e Maneuver) + (Run like the wind.)
- Stampede (3.5e Feat) + (Run over your foes with the strength of an herd.)
- Epic Speed-CE (3.5e Feat) + (Run twice as fast as you did before.)
- Runetouched Human (3.5e Race) + (Runetouched humans are normal humans touched by magic at birth. Their rune covered skins grant them greater magical prowess, but also exposes them to the ravages of magic.)
- Underdark Blight (4e Equipment) + (Running a chemical solution over certain rare ores and minerals found in the underdark creates this poison; it is effective at removing spell resistance.)
- Battlerunner (3.5e Prestige Class) + (Running from target to target like a proper skirmisher, you fight best when facing many enemies all lined up and ready to die.)
- Oxidium (3.5e Equipment) + (Rust is the worst enemy of any metal blade … Rust is the worst enemy of any metal blade, and the fear of the humble rust monster shows that even the most epic of blades can crumble to the ravages of oxidation. With that in mind, most see weapons forged from the unusual material known as oxidium and dismiss them as already ruined, ancient and decayed. However, in spite of its corroded appearance, oxidium proves not only to be a potent resister of rust but capable of inflicting damage upon other metal tools as well.ing damage upon other metal tools as well.)
- S'uuisku (3.5e Race) + (S'uuisku, or earthly creatures, are the spawn of the young, curious gods. These creatures draw their appearance and ability from the very soul of the earth.)
- Deathbringer Assault (3.5e Maneuver) + (Sacrifice Armor Class for equal and opposite bonuses to attack and damage rolls.)
- Craft Artifact (3.5e Power) + (Sacrifice a god to make a fancy item.)
- Instantiate Plane (3.5e Power) + (Sacrifice a god to make a new plane.)
- Venomous Strike (4e Feat) + (Sacrifice one die of sneak attack damage to gain a +2 bonus to the attack roll of a poison and inflict a -2 penalty to saving throws against a poison.)
- Terrifying Strike (4e Feat) + (Sacrifice one die of sneak attack damage to [[4e Index (4e Other)#stunned|stun]] an opponent until the end of your next turn.)
- Sickening Strike (4e Feat) + (Sacrifice one die of sneak attack damage to deal ongoing 2 damage (save ends).)
- Mystic Cavalier (3.5e Alternate Class Feature) + (Sacrifice some general mount-riding ability for a special mount of your very own.)
- Infuriating Ache (3.5e Maneuver) + (Sacrifice your own well being for combat bonuses.)
- Inlindl School (4e Feat) + (Sacrifice your shield bonus to [[4e Index (4e Other)#Armor class|AC]] to gain a bonus to your [[4e Index (4e Other)#attack roll|attack rolls]].)
- Hat of Flying (3.5e Equipment) + (Sadly the name is a lie, the hat does not make you fly. Instead, the hat flies on its own.)
- Sahuagin Priestess (5e) + (Sahuagin Cleric of [[Sekolah (5e)|Sekolah]])
- Sahuagin High Priestess (5e) + (Sahuagin Head Cleric of [[Sekolah (5e)|Sekolah]])
- Thadrah (5e) + (Sahuagin Head Cleric of [[Sekolah (5e)|Sekolah]])
- Moonstone (3.5e Equipment) + (Said to actually be stone harvested from the moon, it has absorbed a particular quasi-magical essence.)
- Alchemical Saltanium (3.5e Equipment) + (Said to be pure essence of salt torn from the quasielemental plane of salt, this bitter substance can drive men into a rage.)
- Death Tear (3.5e Equipment) + (Said to be the tears from the often unmoved visage of death itself, this shimmering clear jewel consumes the body on its death, and allows the beings restoration afterwards.)
- Roué the Deathwheel (3.5e Vestige) + (Said to be the undying memories of a god of torture and death, its vestige now seeks to bring suffering and death from beyond reality itself.)
- Enslaver Virus (3.5e Disease) + (Said to have been created as part of an illithid plot to dominate the world, the enslaver virus is a terrifying disease. Those infected lose their mind, and become controlled by a near universal disease mind.)
- Saiyan Rage (5e Feat) + (Saiyans are known for their powerful Zenkai ability on the battlefield, but some Saiyans take it futher, fully giving in to their primal instincts.)
- SRD5:Salamander + (Salamanders appear as snakes made of fire with humanoid heads and arms.)
- Magical Salt (3.5e Equipment) + (Salt alchemically treated to help when drawing circles for magical purposes or when cooking.)
- Spite of Obox-Ob (3.5e Invocation) + (Same effect as ''bestow curse'' spell.)
- Jealousy of the Abyss (3.5e Invocation) + (Same effect as ''dismissal'' spell.)
- Malcanthet's Beckoning (3.5e Invocation) + (Same effect as ''suggestion'' spell.)
- Red Memories (3.5e Maneuver) + (Sample a creature's blood (in battle or not) to learn things about them.)
- Samurai (4e Class) + (Samurai are the elite warriors of a distant land, trained since childhood in the arts of battle.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Sand Slave (3.5e Template) + (Sand slaves are dead creatures, which are bound to serve a mummy lord.)
- Sandbru (5e Subrace) + (Sandru tend to be the priests, philosophers, healers, and police of the duskken.)
- Sapblood (3.5e Subtype) + (Sapblood creatures exist at the crossing point between plant and animal, gaining some but not all the features of plants.)
- Sapphire Soul (3.5e Alternate Class Feature) + (Sapphire souls are a special kind of favor … Sapphire souls are a special kind of favored souls. Blessed with incarnum from birth or after training, they meld their divine prowess with the power of incarnum, shaping the divine soul of their deity and the mystic forces that it exudes. They gain a unique incarnum ability that mirrors the domain feature of the cleric in the form of a powerful soulmeld called [[User:The bluez in the dungeon#Sapphire Soul|divinemeld]]. They bind these melds in their Divine Soul chakra, manifesting the glory of their deity.kra, manifesting the glory of their deity.)
- Hard Bargain (3.5e Maneuver) + (Save 10% on a purchase)
- Legally Dead (3.5e Spell) + (Save or die! For a round or two, that is.)
- Scalethis (5e Race) + (Scalethis are a reptilian species, very snake-like with notable features like snake-like tails and scales covering most of their bodies.)
- Scare Them Back (3.5e Skill Trick) + (Scare foes back who try to scare you)
- Scare Tactics (3.5e Maneuver) + (Scare your enemies away.)