Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Hope (3.5e Cleric Domain) + (The domain associated with hope, perfect for optimistic clerics.)
- Air, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with powers over wind, lightning and so forth.)
- Strength, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with raw physical might.)
- Blood (3.5e Cleric Domain) + (The domain for blood and gore.)
- Undeath (3.5e Cleric Domain) + (The domain for cheating death.)
- Boreal (3.5e Cleric Domain) + (The domain for cleric who worship the Gods of long winter nights.)
- Gun (3.5e Cleric Domain) + (The domain for clerics that shoot first, forgive later.)
- Celestial (3.5e Cleric Domain) + (The domain for clerics who channel the power of angels.)
- Gastronomy (3.5e Cleric Domain) + (The domain for cooking clerics or for those who found out that the rumors about the strange cult in the tavern were, indeed, true.)
- Contract (3.5e Cleric Domain) + (The domain for getting and staying in power.)
- Plant (3.5e Cleric Domain) + (The domain for getting close to nature.)
- Shadows (3.5e Cleric Domain) + (The domain for illusionist priests and shadowmancers.)
- Contract, Variant (3.5e Cleric Domain) + (The domain for lawyering clerics that serve a legal purpose in their society.)
- Tyranny (3.5e Cleric Domain) + (The domain for lording it.)
- Acid (3.5e Cleric Domain) + (The domain for melting people's faces.)
- Fruit (3.5e Cleric Domain) + (The domain for nature-oriented cleric, but with a narrower scope than the Plant domain.)
- Infection (3.5e Cleric Domain) + (The domain for people who spread disease wherever they go.)
- Chance (3.5e Cleric Domain) + (The domain for taking risks, and hedging your bets.)
- Alchemy (3.5e Cleric Domain) + (The domain for the art of potion-making and transmutation.)
- Snake (3.5e Cleric Domain) + (The domain for the snake worshiping cleric)
- Summer (3.5e Cleric Domain) + (The domain for the warmest season, for clerics who channel the power of the hot weather, both to use it and to resist it.)
- Communication (3.5e Cleric Domain) + (The domain for those who want to keep in touch.)
- War, Liber Demonica (3.5e Cleric Domain) + (The domain of fighting men and women.)
- Knowledge Domain (5e) + (The domain of knowledge and information.)
- Organic (3.5e Cleric Domain) + (The domain of life and its many wonders.)
- Tumult (3.5e Cleric Domain) + (The domain of social discord.)
- Ghost (3.5e Cleric Domain) + (The domain of spooky ghost and possession.)
- Trickery, Liber Demonica (3.5e Cleric Domain) + (The domain of the sneaky and the sly.)
- Diabolic (3.5e Cleric Domain) + (The domain of the wicked powers of devils.)
- Violation (3.5e Cleric Domain) + (The domain of things disgusting and gross.)
- Screwball (3.5e Cleric Domain) + (The domain of those who love to mess with people.)
- Anarchy (3.5e Cleric Domain) + (The domain of those who want to see the world burn, and laugh while it happens.)
- Heroism (3.5e Domain) + (The domain that grants the power of heroes.)
- Dominator (3.5e Cleric Domain) + (The domain used for those who would control, dominate, and imprison others.)
- Doppledasein (3.5e Race) + (The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves.)
- Teleportation Sickness (3.5e Flaw) + (The downside of interdimensional travel)
- Draconic Paladin (3.5e Alternative Class Feature) + (The draconic deities these paladin serve grant them the abilities of dragons rather than healing and traditional spells to help them to vanqish evil.)
- Dragon (3.5e Cleric Domain) + (The draconic domain.)
- Dragon Disciple (5e Sorcerous Origin) + (The dragon disciple is not merely dragon themed, but actively is turning into a dragon.)
- Primeval Totemist (3.5e Alternate Class Feature) + (The dragon shaman has access to the power of the mighty [[Primeval Dragons (3.5e Monster)|primeval dragons]] in exchange for the versatibility of his breath weapons.)
- Harpy, Mitahnese (3.5e Race) + (The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Dreamer (3.5e Class) + (The dreamer's powers draw from the Plane of Dreams and her own mind. Her imagination gives way to fantasy becoming reality.)
- Drill Breaker Shield (3.5e Equipment) + (The drill breaker shield is a shield, a drill, and a weapon all in one. If you have courage, you can drill through any opposition, sometimes literally.)
- Fleshbender (3.5e Alternate Class Feature) + (The druid turns from a scion of nature to a freak collection of genetics and grafting, enabling transformation into many beasts.)
- Burst Hammer (3.5e Equipment) + (The drum of this massive hammer is topped with a layer of ultra hard diamond-like crystal that serves as an excellent catalyst for the powerful vibrations it can channel.)
- Dualist (3.5e Prestige Class) + (The dualist is a duelist with dual weapons. She is a melee fighter who relies on exceptionally quick reflexes above all else; as she parries and dodges, she waits for the opportune moment to strike - and then presses her advantage relentlessly.)
- Duergar Xarrorn (5e) + (The duergar Xarron carry a special fire lance with which they fight.)
- Vile Toughness (3.5e Invocation) + (The durability of your dark ancestors flows within you.)
- Duskborn (3.5e Race) + (The duskborns are a race of humanoids condemned to live in a condition similar to vampirism.)
- Anhydrous Shell (3.5e Power) + (The dust which surrounds your body reacts poorly to liquids, dessicating anything in range (including creatures).)