Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Psionic Jelly Floor (3.5e Power) + (This power turns the floor into a thick layer of bouncy jelly.)
- Power Word Command (3.5e Spell) + (This power word employs a geas, giving the target an overriding command they must follow.)
- Spell Shield (3.5e Equipment) + (This powerful +2 [[SRD:Heavy Shield|heavy shield]] gives a warrior a profound advantage over a spellcasting opponent.)
- Unseen Shackles (3.5e Martial Discipline)/Temporal Dilatation + (This powerful boost allow you or an ally to take an extra standard action.)
- Dragon Mantle (3.5e Equipment) + (This powerful cloak grants its wearer the powers and defenses of a [[SRD:Dragon|dragon]].)
- Gravitic (3.5e Equipment) + (This powerful enhancement allows the weapon to manipulate gravity, becoming lighter in the wielder's hand and heavier during strikes.)
- Cosmic Razor (3.5e Equipment) + (This powerful magic knife cuts, manipulates, and dominates 'space'.)
- Bone Spirit (3.5e Feat) + (This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead.)
- Publication:Unearthed Arcana/Battle Scion + (This prestige class is for the wielders of legendary weapons made for the hands of [[SRD:Fighter|fighters]], [[SRD:Barbarian|barbarians]], [[SRD:Ranger|rangers]], [[SRD:Monk|monks]], and the occasional [[SRD:Paladin|paladin]].)
- Publication:Unearthed Arcana/Faith Scion + (This prestige class is meant for characters who wield legendary weapons of divine power for [[SRD:Cleric|clerics]], [[SRD:Druid|druids]], and [[SRD:Paladin|paladins]].)
- Stoneset (3.5e Equipment) + (This prestige enhancement allow the wielder to set her weapon in a surface, where it become immovable.)
- Path of the Berserker (One) + (This primal path focuses on fury.)
- Path of the World Tree (One) + (This primal path pulls power from [[Yggdrasil (One)|Yggdrasil]], the world tree.)
- Path of the World Tree (5e24) + (This primal path pulls power from [[Yggdrasil (One)|Yggdrasil]], the world tree.)
- Path of the Zealot (One) + (This primal path pulls power from the [[Deity (5e)|Deities]] of nature.)
- Path of the Wild Heart (One) + (This primal path pulls power in reflection of the animals in nature.)
- Nightmare Steel Cage (3.5e Spell) + (This prison doesn't need bars, but it has them anyway.)
- Wobbly (3.5e Equipment) + (This projectile wobbles and curves towards its target, making its origin impossible to backtrack.)
- Bimz (5e) + (This pseudodragon is the companion of one of the [[SRD5:Lizardfolk|lizardfolk]] of the [[Sea Ghost (5e)|Sea Ghost]].)
- Evocative Wordcasting (3.5e Feat) + (This quadratic damage boost should help you deal with those quadratic health enemies.)
- Snapdragon Sword (3.5e Equipment) + (This quickening katana reverberates with sonic effects, cracking the air like a whip or even causing voids that draw your opponents closer.)
- Kalashtar (5e) + (This race is a melding of [[SRD5:Human|Human]] and [[Quori (5e)|Quori]] (dream spirit).)
- Survivor Spell-less Ranger (3.5e Alternate Class Feature) + (This ranger forgoes his divine connection and spellcasting in favor of raw surviving power and a likewise tougher companion.)
- Beast Master (One) + (This ranger subclass forms a special bond with a beast, utilizing Primal power.)
- Hunter (One) + (This ranger subclass specializes in knowledge of its prey.)
- Magic Aura Sabre (3.5e Equipment) + (This rapier appears to be magical.)
- Zora Armor (3.5e Equipment) + (This rare gift of the Zora people grants the bear a swim speed and the ability to breath underwater.)
- Suspendium (3.5e Equipment) + (This rare material is highly valued for it … This rare material is highly valued for its ability to seemingly defy the natural laws of physics. When a mass of pure suspendium is subjected to a muonic charge, its effective mass is reduced in accordance with the quantity of the electric charge. This quality gave the material its name ''suspendium'', and provides technological civilizations with a cheap and reliable method of emulating anti-gravity.reliable method of emulating anti-gravity.)
- Ray of Sickness (5e) + (This ray does [[SRD5:Poison|poison]] damage and [[SRD5:Poisoned|poisons]] the target.<br /><br />)
- Ray of Sickness (One) + (This ray does [[SRD5:Poison|poison]] damage and [[SRD5:Poisoned|poisons]] the target.)
- Demon Rod (4e Equipment) + (This red and black rod is three feet long. Black, barbed thorns sprout from its surface. It is warm to the touch.)
- Charmeleon (3.5e Monster) + (This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.)
- Throne of Judgement (3.5e Equipment) + (This regal looking throne grants the power to cast ''[[SRD:Bestow Curse|bestow curse]]'', ''[[SRD:Remove Curse|remove curse]]'', and ''[[SRD:Zone of Truth|zone of truth]]'' 1/day, among other things.)
- Ring of the Celestial (3.5e Equipment) + (This resplendent ring is a triple forging of interwoven [[SRD:Mithral|mithral]] bands inset with a pristinely polished beljuril stone.)
- Damp Ruby Ribbon (3.5e Equipment) + (This ribbon carries with it the spirit of violence, driving its user to brutal acts in exchange for feral strikes, regeneration, Diehard, and the ability to eat any meat.)
- Tyrantium (3.5e Equipment) + (This rigid material is an unusual substance, possessing properties of both metals and crystalline minerals, though it is considered neither.)
- Ring of Disguise, Cursed (3.5e Equipment) + (This ring allows one to use ''[[SRD:Disguise Self|disguise self]]'' at will. However, after it's third use...)
- Publication:Dread Codex/Magic Items/Ring of Control Undead + (This ring allows the wearer to control up to 20 HD worth of unintelligent, corporeal undead per day.)
- Twisted Snake Ring (Legend Item) + (This ring bestows an almost inhuman speed on your attacks and allows you to renew yourself like a snake shedding its skin.)
- Ring of False Alignment (3.5e Equipment) + (This ring confuses aligned magical items, letting you pretend you are an alignment you are not.)
- Ring of Blind Invisibility (3.5e Equipment) + (This ring grants ''[[SRD:Greater Invisibility|greater invisibility]]'' with no duration, but the user must be blind too.)
- Bloodbite Ring, Greater (3.5e Equipment) + (This ring helps knit shut those pesky bleeding wounds even better.)
- Bloodbite Ring (3.5e Equipment) + (This ring helps knit shut those pesky bleeding wounds.)
- Ring of the REM (3.5e Equipment) + (This ring makes you sleep deep, but your dreams are weird and you wake up groggy.)
- Orange Charred Ring (3.5e Equipment) + (This ring reduces the damage of lava and other environmental fire damage.)
- Ring of Bound Health (3.5e Equipment) + (This ring stores hit points for later use. Comes in 10, 50, and 100 hp sizes.)
- Mirrored Ring of Revival (3.5e Equipment) + (This ring will revive you from the dead as per ''raise dead'', but in the process it creates a problem for you in due time.)
- Decoy Suit (3.5e Equipment) + (This robe allows you to cut your health in half and replace yourself with a decoy body that is a bit more expendable. You can also create unmoving clone bodies of yourself.)
- Robe of Adaptation (3.5e Equipment) + (This robe resists the last energy type you got hit with.)
- Rod of Eyes (3.5e Equipment) + (This rod can aid divinations, grant improved vision, or steal the vision of others.)
- Rod of Summons (3.5e Equipment) + (This rod can be used to summon a variety of creatures, none of which are under any control.)