Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Explosive Ammunition (3.5e Maneuver) + (Turn a ranged attack into an explosion that takes up a 15 ft cube.)
- Polyhedron Alteration (3.5e Maneuver) + (Turn a roll of d6s into d8s, or d4s, or any other dice one step up or down.)
- Siege Travel (3.5e Spell) + (Turn a siege weapon into an unconventional form of transportation.)
- Freezing Breeze (3.5e Feat) + (Turn a simple cold creature to a deadly cold creature.)
- Drying Sandstorm (3.5e Feat) + (Turn a simple earth creature to a deadly earth creature.)
- Scorching Fog (3.5e Feat) + (Turn a simple fire creature to a deadly fire creature.)
- Reverse Causality (3.5e Maneuver) + (Turn a tactical assault from your foes into an intense heal.)
- Publication:Dread Codex/New Spells/Change Zombie + (Turn a zombie into a ghoul.)
- Greater Ki Transmutation (3.5e Invocation) + (Turn all of beam blast damage into proficient element, and cause status effects when someone is hit by your elemental attacks)
- Ki Transmutation (3.5e Invocation) + (Turn all of ki volley damage into proficient element or ½ of beam blast damage into proficient element)
- Ghost Hunter Style (3.5e Maneuver) + (Turn all your shots into Force effects; Extra damage against undead; Take less damage from Force effects.)
- Xeno-Yrthes Mutation (3.5e Feat) + (Turn an Yrthes creature to a Xenotheric creature.)
- Energize Power (3.5e Feat) + (Turn any damaging power into energy damage.)
- Crystalize Power (3.5e Feat) + (Turn any damaging power into physical damage.)
- Mentalize Power (3.5e Feat) + (Turn any damaging power into psychic mind-affecting damage.)
- Blood Melt (3.5e Maneuver) + (Turn creature's blood into acid, melting them from the inside out and leaving a deadly puddle of gore.)
- Ghostflame Spell (3.5e Feat) + (Turn fire damage into ghostflame.)
- Unearthly Shape (3.5e Invocation) + (Turn into a combat creature)
- T-Rex Shape (3.5e Spell) + (Turn into a [[SRD:Tyrannosaurus|T-Rex!]])
- Data Form (3.5e Spell) + (Turn into a incorporeal form of yourself made of pure information. You cannot die from hit point damage while in this state.)
- Merform (3.5e Spell) + (Turn into a mer-creature, able to swim and breath water but having a hampered time on land.)
- Abominable Form (3.5e Spell) + (Turn into an eldritch abomination.)
- Shadowblot (3.5e Maneuver) + (Turn into an incorporeal ball of shadow.)
- Mimic Morph (3.5e Spell) + (Turn into an object and ambush your opponents as a deadly mimic! With this you can wait as long as you need too.)
- Shape of Nature (3.5e Feat) + (Turn into the beast with in faster and more often.)
- Watershape (3.5e Spell) + (Turn into water, passing through cracks and being amorphous.)