Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Charismatic Truespeak (3.5e Feat) + (Use Charisma instead of Intelligence for truespeak.)
- SRD:Weapon Finesse + (Use Dex modifier instead of Str modifier on attack rolls with light melee weapons.)
- Evasion Artist (3.5e Feat) + (Use Escape Artist to prevent being grappled)
- Solipsistic Sanity (3.5e Feat) + (Use Intelligence bonus on Will saves, small bonus against mind-affecting effects.)
- Dance of Laysa (3.5e Maneuver) + (Use Perform for Balance and Tumble checks, gain AC while moving.)
- Argument by Poetic Language (3.5e Feat) + (Use Perform instead of Bluff, Diplomacy, and/or Intimidate.)
- Eternal Blade of the Revenant (3.5e Optimized Character Build) + (Use Revenant Blade to treat both sides of a double scimitar as two-handed, pouncing for massive damage.)
- Brute Force Programming (3.5e Feat) + (Use Strength for programming instead... it just takes you a long time.)
- Crowning Moment of Punny/Pawsome (3.5e Maneuver) + (Use Truespeech to reach a foe and utterly slaughter him verbally with your actions.)
- Artificial Meldshaper (3.5e Feat) + (Use Wisdom instead of Constitution to shape soulmelds)
- Assassin Acupuncturist (3.5e Maneuver) + (Use [[Assassin Needles (3.5e Equipment)|Assassin Needles]] with legendary proficiency.)
- Metamagic Savant (3.5e Feat) + (Use [[Charisma]] in place of [[Intelligence]] for metamagic feat prerequisites.)
- Bardic Minstrel (4e Feat) + (Use [[Flute, Arcane Implement (4e Equipment)|flutes]], [[Harp, Arcane Implement (4e Equipment)|harps]], and [[Lute, Arcane Implement (4e Equipment)|lutes]] as [[4e Index (4e Other)#implement|implements]] for bard powers)
- Asmodeus Tiefling (5e) + (Use [[SRD5]]/[[Publication:Player's Handbook (5e)|''Player's Handbook (5e)'']] [[SRD5:Tiefling|Tiefling]] stats, abilities, and features.)
- Blocked Opportunity (3.5e Feat) + (Use [[SRD:Attack of Opportunity|AoO]] to shield ally from provoking [[SRD:Attack of Opportunity|AoO]].)
- Mass Healing Word (One) + (Use a [[SRD5:Bonus Action|bonus action]] to heal nearby [[Creature (One)|creature]]s of your choice.)
- Resistance Spell (One) + (Use a [[SRD5:Reaction|reaction]] to give a boost to a failed [[SRD5:Saving Throw|save]] of yourself or a nearby [[Creature (One)|creature]], possibly changing it into a successful save.)
- Blade Ward (One) + (Use a [[SRD5:Reaction|reaction]] to impose [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Melee Attack|melee attack]] against you)
- Applied Knowledge (3.5e Trait) + (Use a different mental stat for a single knowledge.)
- Fighting Boar Form (3.5e Feat) + (Use a low stance to get ahead of your enemies.)
- Disciplined Charge (3.5e Feat) + (Use a martial strike during a charge.)
- Disciplined Trip (3.5e Feat) + (Use a martial strike during a trip attempt.)
- Disciplined Cleave (3.5e Feat) + (Use a martial strike during an extra cleave attack.)
- Monastic Knife (3.5e Feat) + (Use a mind blade in conjunction with monk fighting techniques)
- Brand of Sacrifice (3.5e Spell) + (Use a powerful necromancy spell to slay a creature and summon a fiend under you control.)
- Rod of Wonder Training (3.5e Feat) + (Use a rod of wonder with some control.)