Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Cute Charm (3.5e Feat) + (Use cuteness as a special defence)
- Radiant Flicker (4e Feat) + (Use darkfire to grant [[4e Index (4e Other)#concealment|concealment]] to an ally.)
- Dragontongue Magic (3.5e Feat) + (Use draconic words to empower your spells)
- Midnight Meldshaping (3.5e Feat) + (Use essentia to increase your meldshaper level.)
- Comburent Brume (3.5e Invocation) + (Use fiery clouds on foes)
- Minor Pyrotechnics (3.5e Skill Trick) + (Use fireworks and black powder in efficient ways)
- Flaw Based LA (3.5e Variant Rule) + (Use flaws for la buyoff)
- Gravel of Grovel (3.5e Spell) + (Use gravel to make your foes grovel)
- Face of Stone (3.5e Feat) + (Use intimidate in place of bluff for the purpose of concealing intent.)
- Blinding Maneuver (3.5e Feat) + (Use light in combat to hinder opponents)
- Blinding Maneuver (3.5e Skill Trick) + (Use light in combat to hinder opponents.)
- Time Jump (3.5e Spell) + (Use limited time travel forwards as a means of teleportation.)
- Fallacy (3.5e Spell) + (Use logical fallacies to distract and aid in social checks.)
- Freezing Liquid Spell (3.5e Feat) + (Use low-temperature [[SRD:Water Effect|Water]] spells to inflict cold damage.)
- Watery Remembrance (3.5e Feat) + (Use magical consumable drinks again by adding water.)
- Probability Randomization (3.5e Feat) + (Use math to scramble random magical events.)
- Meta-Invoker (3.5e Feat) + (Use metamagic with invocations.)
- Sublime Reflection (3.5e Feat) + (Use mirror move to copy a maneuvers.)
- Augment Metamaneuver (3.5e Feat) + (Use more than one metamaneuver effect on a single maneuver at once.)
- Compensating Training (3.5e Trait) + (Use one ability score for another, provided you keep the replaced score somewhat decent as well.)
- Versatile Skill (3.5e Feat) + (Use one mental score for another for the purposes of skills checks, ability checks, and skill points.)
- Armed Wrestler (3.5e Feat) + (Use one-handed weapons in a grapple or two-handed weapons with an extra penalty instead of not at all.)
- Boiling Liquid Spell (3.5e Feat) + (Use overheated [[SRD:Water Effect|Water]] spells to inflict fire damage.)
- Necrotic Healing (3.5e Feat) + (Use positive energy through necromancy)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Flood (3.5e Feat) + (Use positive energy to make some magic items)