Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Body Speed (3.5e Maneuver) + (Use your Constitution score as your movement speed.)
- Weapon Finesse, Codex (3.5e Feat) + (Use your Dexterity for attack, damage and combat maneuvers.)
- Slippery Escape (3.5e Feat) + (Use your Escape Artist skill against initial grapple checks and gain a bonus against entangling.)
- Careful Observation (3.5e Feat) + (Use your Intelligence modifier on perception-based checks.)
- A Fortitude Quicker Than the Body (3.5e Feat) + (Use your Reflex save in place of your Fortitude save.)
- A Will Quicker Than the Mind (3.5e Feat) + (Use your Reflex save in place of your will save.)
- Zen Grappling (3.5e Feat) + (Use your Wisdom modifier for grappling instead of Strength)
- Fighting Style Protection (One) + (Use your [[SRD5:Reaction|Reaction]] and [[SRD5:Shield|Shield]] to protect nearby ally.)
- Animal Sight (3.5e Feat) + (Use your animal companion's senses as your own.)
- Inspire Excellence-CE (3.5e Feat) + (Use your bardic music to give your allies a +4 competence bonus to an ability score.)
- User:Luigifan18/Super Smash Blast (3.5e Invocation) + (Use your basic projectile attack to send enemies flying. The more badly injured they are, the further they fly, just like in <u>Super Smash Bros.</u>!)
- Vampiric Blast (3.5e Invocation) + (Use your blasts to heal yourself while hurting your foes.)
- Grapple Defense (3.5e Feat) + (Use your character level as your BAB for opposing grapple checks.)
- Dark Healing (3.5e Spell) + (Use your dark insight for a powerful burst of healing.)
- Deformity, Agile Intestines (3.5e Feat) + (Use your disgusting entrails as tools for various uses)
- Ambushing Warlock (3.5e Feat) + (Use your eldritch blast dice to pay for ambush feat cost.)
- Improved Weapon Aptitude (3.5e Feat) + (Use your feats which associate with one weapon on other weapons, or do it even faster.)
- Ki Enhancement (3.5e Invocation) + (Use your ki points to gain an enhancement to either your physical strength or endurance)
- Healing Spirit (3.5e Invocation) + (Use your ki to bolster the life force of others, but not yourself)
- Ki Wind (3.5e Invocation) + (Use your ki to create a strong wind that can blow small creatures or projectiles away or lacerate an unaware enemy.)
- Power Ball (3.5e Invocation) + (Use your ki to create an artificial light source in the sky that functions much like a full moon.)
- Super Ghost Kamikaze Attack (3.5e Invocation) + (Use your ki to create small sentient ghosts that act as directed and explode upon any physical contact.)
- Blood Maneuver (3.5e Feat) + (Use your life essence to empower your maneuver.)
- Performance Magic (3.5e Feat) + (Use your performances to do magic)
- Wrecking Rage (3.5e Feat) + (Use your rage to wreck things)
- Quickness of Pazuzu (3.5e Invocation) + (Use your ranged blast as an immediate action.)