Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- SRD:Maximize Spell + (Variable numeric effects are maximized.)
- SRD:Empower Spell + (Variable numeric effects in spells are increased by one-half)
- SRD:Intensify Spell + (Variable, numeric effects of spell are maximized, then doubled.)
- Great Ability Variant (3.5e Feat) + (Variant epic ability increase.)
- Human Variant (5e) + (Variant human stats that trades [[SRD5:Ability Score|ability score]] increase for a [[SRD5:Feat|feat]].)
- Vehicle (3.5e Subtype) + (Vehicle-subtype creatures have the ability to carry cargo, and have a multitude of defensive abilities.)
- Venusaur (3.5e Monster) + (Venusaurs are sweet-smelling and larger ve … Venusaurs are sweet-smelling and larger versions of [[Ivysaur (3.5e Monster)|Ivysaurs]]. Their scaly hide is thick and fibrous, and their flower is leafy and broad-petalled. Their flower is usually filled with hundreds of seeds, of which usually only a handful are mature enough to grow into a Bulbasaur if planted. The seeds grow in a spiral pattern, the larger ones on the edge periodically falling off – in the hopes of growing into new [[Bulbasaur (3.5e Monster)|Bulbasaurs]].w [[Bulbasaur (3.5e Monster)|Bulbasaurs]].)
- Human, Verflucht (3.5e Race) + (Verflucht Humans were once regular humans; however, a terrible curse has afflicted them.)
- Warblade (5e Martial Archetype) + (Versatile master of many stances.)
- Wyrmbone (3.5e Equipment) + (Very precious fossilized bone of dragons, often scavenged from the skeletons of colossal wyrms in dragon boneyard.)
- Half-Kreen (3.5e Race) + (Very rarely a viable offspring of thri-kreen and a more humanoid race appears. They are the half-kreen, strange half-bug half-men with long reach yet mostly humanoid form.)
- Linked Mind (3.5e Trait) + (Very rarely some people possess innate lin … Very rarely some people possess innate link with each others, they are able to communicate with thoughts and always inherently each other's status. This trait is often found in twin or at least siblings but is sometime found in other pairs with a strange link, sometime even strangers from very far away.ometime even strangers from very far away.)
- Wave of Negation (3.5e Spell) + (Very slow moving wave of death and destruction.)
- Kamehameha Wave, Greater (3.5e Spell) + (Very wide line of focused ki damages enemies.)
- Purple Wormling (5e) + (Very young [[SRD5:Purple Worm|purple worm]])
- Vestifel (3.5e Race) + (Vestifel are anthromorphic catfolk with a supreme sense of balance and precision with their every movement.)
- SRD5:Veteran (NPC) + (Veterans are professional fighters that take up arms for pay or to protect something they believe in or value.)
- Merrick (5e) + (Veterans are professional fighters that take up arms for pay or to protect something they believe in or value.)
- Vibrathoil (3.5e Equipment) + (Vibrathoil grants additional damage to attacks at the cost of accuracy.)
- Vibrating (3.5e Equipment) + (Vibrating weapons make the screaming or screaming burst weapon enhancements grow with power with every strike.)
- Vibric Zectron (3.5e Equipment) + (Vibric Zectron weapons have the properties of a superball, rebounding kinetic energy into their targets and redirecting strikes made against it.)
- Vibroglass (3.5e Equipment) + (Vibroglass is a special type of glass which always vibrate, it is extremely hardy but brittle and immune to sonic damage)
- Vibrolithe (3.5e Equipment) + (Vibrolithe is a nearly indestructible metallic substance that always seem to be vibrating in 'tonal frequencies'.)
- Vichromium (3.5e Equipment) + (Vichromium is a reflective chrome-like material, it is both strong and light.)
- Gnoll, Spotted (3.5e Race) + (Vicious carnivorous hyena-men from the wild plains, they are brutal scavengers which prey off civilization.)
- Victini (3.5e Monster) + (Victini is an endless font of positive ene … Victini is an endless font of positive energy — in fact, it generates so much energy that its body can't contain it all. Its small size is misleading, for this little bunny packs a serious punch — so much so that it's rumored that the Pokémaster who obtains Victini will never, ever lose any battle. '''Ever.''' ...That's ''probably'' an exaggeration, but you still should take Victini itself seriously, as goofy as it may appear to be.goofy as it may appear to be.)