Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Stinging Charge (3.5e Feat) + (When you charge or dive you make a deadly sting attack.)
- Darting Charge (4e Feat) + (When you charge you gain a +2 bonus to damage rolls and to bull rush attempts.)
- Versatile Charge (3.5e Feat) + (When you charge, you are able to use any standard action rather than a simple attack.)
- Expert Combat Reflexes (3.5e Feat) + (When you choose to avoid attacks instead of throwing your own, you have more opportunity to punish your foes.)
- Scourge Cleave (3.5e Feat) + (When you cleave an opponent with a [[Grim (3.5e Class)#Scourge Attack|Scourge Attack]], your cleave attack may also be a [[Grim (3.5e Class)#Scourge Attack|Scourge Attack]].)
- Cleave and Smite Evil (3.5e Feat) + (When you cleave, you automatically smite without expending a smite attempt.)
- User:Luigifan18/Ukemi (3.5e Feat) + (When you collide with a solid surface, you can bounce off of it and spring to your feet, negating a small amount of damage.)
- Blood Rejection (3.5e Flaw) + (When you come into contact with blood other than your own, it burns like a terrible acid.)
- Death of Enemies-CE (3.5e Feat) + (When you confirm a critical hit against your favored enemy, they must make a save vs death.)
- Devastating Critical-CE (3.5e Feat) + (When you confirm a critical hit with your weapon, they must make a save vs becoming helpless.)
- Critting Spree (3.5e Feat) + (When you confirm a critical, your luck spreads to others.)
- Heart of the Enemy (3.5e Feat) + (When you defeat an opponent, you draw energy from their death.)
- Reflect Arrows-CE (3.5e Feat) + (When you deflect an arrow or other ranged attack, the attack is reflected back upon the attacker at your ranged attack bonus.)
- Drop Item (3.5e Trait) + (When you die, you drop unrelated treasures.)
- Self Destruct (3.5e Trait) + (When you die, you'll take others with you. But you'll lose your body...)
- Great Cleave (3.5e Feat) + (When you down an enemy, other creatures you threaten need to watch out.)
- Cleave (3.5e Feat) + (When you down an enemy, other creatures you threaten need to watch out.)
- Nitric Tonic (3.5e Equipment) + (When you drink this potion, you become a bomb waiting to happen. You just need to take a great deal of damage.)
- Bloody Cleaver (3.5e Maneuver) + (When you drop an opponent in melee, you may immediately make a full attack against another opponent whom you threaten in melee.)
- Unlucky Competitor (3.5e Flaw) + (When you face opponents, they always seem to be at their best. It make facing peers much more difficult, even if they are less skilled than you are.)
- My Loss Is Your Gain (3.5e Feat) + (When you fail at a check, you give bonuses to your allies. Maybe they will succeed where you have failed.)
- Rogue's Retreat (3.5e Feat) + (When you fail to bring down a foe with sneak attack, run away quickly!)
- Ragequit (3.5e Flaw) + (When you fail, you stop playing.)
- Empowering Bravery (3.5e Feat) + (When you feel fear, you grow stronger.)
- Guardian Wall (3.5e Equipment) + (When you fight defensively or take total defense with this shield while in a creature's threatened range, attacks meant for others head for you instead. In addition you can move while taking total defense.)
- Warp Arrow (3.5e Equipment) + (When you fire this arrow, you are teleported to where it lands.)