Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Dullahan (5e Race) + (You've got a disembodied, floating head!)
- Overland Rush (3.5e Feat) + (You've got some distance to cover. Best do it in a montage, it's faster that way.)
- Animal Head (3.5e Flaw) + (You've got the head of an animal. And the vocal cords of one too. That's going to put a damper on speaking.)
- Reliable Pinger (3.5e Feat) + (You've gotten pretty good at making sure nothing you do is completely unlikely to work, especially things like death attacks and cantrips.)
- Cybernetics (3.5e Trait) + (You've gotten upgraded! Be it a metal eye, plugs in your body, or cell phone on your wrist, you have an unusually large amount of metal in your frame.)
- Traumatic Flashback (3.5e Flaw) + (You've had something traumatic happen to you, and every so often it comes back to haunt you.)
- Advanced Design (3.5e Feat) + (You've improved your Progressive Design weapon of choice to deadly effect.)
- Focused Mind (3.5e Feat) + (You've learned how to push your psionic talents to the limit.)
- Elven Trance (3.5e Feat) + (You've learned how to trance like the elves.)
- Harrier Mage (5e Feat) + (You've learned techniques to ensure that your spells land home.)
- Fey Skirmisher (3.5e Feat) + (You've learned that staying and fighting isn't the smartest idea. As such, you've adopted the hit-and-run tactics of guerrilla fighters.)
- Sweeping Strike, Zhen Variant (3.5e Feat) + (You've learned to angle your attacks to hit more than one target.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Dark Spiral Aura (3.5e Invocation) + (You've learned to create and manipulate orbs of life essence.)
- Unlock Aura (3.5e Feat) + (You've learned to tap into your internal energy reserves, generating an Aura to protect your body from harm.)
- Signet Ring Channeling (3.5e Feat) + (You've learned well the lessons required to keep yourself presentable and keep from having unfortunate accidents.)
- Penetrating Strike (3.5e Feat) + (You've learned where the weak spots are on even the strangest individual.)
- Lost Past (3.5e Flaw) + (You've lost your memory, and with it your experience suffers.)
- Dragoon Charge (3.5e Feat) + (You've mastered gaining momentum from a stand still to charge your foes with terrifying fury.)
- Master of Concoctions (3.5e Feat) + (You've mastered poisons to the extent that they are virtually irresistible by weaker foes.)
- Gunchuck Gun Fu (3.5e Feat) + (You've mastered the use of gunchucks, and can become a whirling storm of pain.)
- Bender Dabbling (3.5e Feat) + (You've picked up a bit of the Bending arts in your spare time.)
- Resourceful (3.5e Trait) + (You've picked up a thing or two beyond your normal training.)
- Gunsmith (3.5e Feat) + (You've practiced crafting guns.)
- Swordsmith (3.5e Feat) + (You've practiced crafting swords.)
- Cold Iron Forger (3.5e Feat) + (You've practiced crafting with cold iron and know its secrets.)