Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Harrier Mage (5e Feat) + (You've learned techniques to ensure that your spells land home.)
- Fey Skirmisher (3.5e Feat) + (You've learned that staying and fighting isn't the smartest idea. As such, you've adopted the hit-and-run tactics of guerrilla fighters.)
- Sweeping Strike, Zhen Variant (3.5e Feat) + (You've learned to angle your attacks to hit more than one target.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Dark Spiral Aura (3.5e Invocation) + (You've learned to create and manipulate orbs of life essence.)
- Unlock Aura (3.5e Feat) + (You've learned to tap into your internal energy reserves, generating an Aura to protect your body from harm.)
- Signet Ring Channeling (3.5e Feat) + (You've learned well the lessons required to keep yourself presentable and keep from having unfortunate accidents.)
- Penetrating Strike (3.5e Feat) + (You've learned where the weak spots are on even the strangest individual.)
- Lost Past (3.5e Flaw) + (You've lost your memory, and with it your experience suffers.)
- Dragoon Charge (3.5e Feat) + (You've mastered gaining momentum from a stand still to charge your foes with terrifying fury.)
- Master of Concoctions (3.5e Feat) + (You've mastered poisons to the extent that they are virtually irresistible by weaker foes.)
- Gunchuck Gun Fu (3.5e Feat) + (You've mastered the use of gunchucks, and can become a whirling storm of pain.)
- Bender Dabbling (3.5e Feat) + (You've picked up a bit of the Bending arts in your spare time.)
- Resourceful (3.5e Trait) + (You've picked up a thing or two beyond your normal training.)
- Gunsmith (3.5e Feat) + (You've practiced crafting guns.)
- Swordsmith (3.5e Feat) + (You've practiced crafting swords.)
- Cold Iron Forger (3.5e Feat) + (You've practiced crafting with cold iron and know its secrets.)
- Leatherworker (3.5e Feat) + (You've practiced crafting with leather, hides and furs.)
- Otherworld Apostle (5e Class) + (You've seen visions from another reality, and power from it has begun to manifest.)
- Timevoid (3.5e Feat) + (You've spent hours in nontime training yourself to react even in heavy armor, and utilizing your control over time to warp your hungry Gate.)
- Skilled (3.5e Trait) + (You've spent more time broadening your mind than broadening your pecs. Or whatever you use to take hits.)
- Studious Strike (3.5e Feat) + (You've studied the blade more than you've practiced.)
- Flos Duellatorum (3.5e Feat) + (You've trained in the usage of various off-hand techniques)
- Eternal Inheritor (3.5e Feat) + (You, young elf, have inherited the weapon of a great elven warrior of an order known as the Eternal Blades.)
- Baby Giant Otter (5e) + (Young [[Giant Otter (5e)|Giant Otter]])
- Juvenile Kraken (5e) + (Young [[Kraken (5e)|Kraken]])