Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Improved Aiming (3.5e Feat) + (You aim for the weak point with great swiftness.)
- Aiming (3.5e Feat) + (You aim for the weak point, increasing accuracy and opening them up to sneak attack at range.)
- Strong Combat Reflexes (3.5e Feat) + (You ain't so MAD anymore.)
- Rage Progression (3.5e Feat) + (You allow a prestige class to advance your rage abilities.)
- That Which Hungers (3.5e Spell) + (You allow an Elder Evil to grab victims through your portals, where they shall be devoured.)
- Aim through Clouds (3.5e Feat) + (You almost always hit giant fleshy blobs, whether or not they're invisible.)
- Alter Spell (3.5e Spell) + (You alter a spell with a metamagic effect.)
- Force Substitution (3.5e Feat) + (You alter an energy spell into a [force] spell.)
- Greater False Sensory Input (3.5e Power) + (You alter reality in the minds of others.)
- Stasis Field (3.5e Spell) + (You alter the flow of time in an area, preventing creatures in it from moving.)
- Pearl Shape (3.5e Spell) + (You alter the shape of an object made of pearl.)
- Weavewarping (3.5e Power) + (You alter the way magic functions in a large area.)
- Density Shift (3.5e Power) + (You alter your personal density, allowing you to move through walls and whatnot.)
- Bypass Vectors (3.5e Maneuver) + (You alter your vectors, making any movement you effectively make a straight line)
- Improvised Initiative (3.5e Feat) + (You always act first in the first round of combat.)
- Improved Naturalized Denizen (3.5e Feat) + (You always count as being a native on whatever plane you're on.)
- Stone Dragon Bound Greaves (3.5e Equipment) + (You always count as being on solid ground, and you can move around a great deal more without losing certain stances or abilities.)
- 50/50 (3.5e Feat) + (You always have a 50% chance of defending.)
- Prepared Scribe (3.5e Feat) + (You always have a pen... (evil laugh here))
- Well Fed (3.5e Feat) + (You always have enough food for one person per day.)
- Always Skillful (3.5e Feat) + (You always have the skills per level of your most skillful class.)
- Minimap (3.5e Feat) + (You always know the general layout of the surrounding area and what is around)
- Altimeter (3.5e Spell) + (You always know what altitude you are at compared to sea level.)
- Catalyst Spellcaster (3.5e Flaw) + (You always need a physical implement to cast spells)
- Reincarnation Cycle (3.5e Feat) + (You always reincarnate as the same race and may extend the same benefit to other creatures. If you are not resurrected you eventually reincarnate on your own.)
- Charismatic Blood (3.5e Feat) + (You always thought your ancestors were different, you just didn't realize it involved dragons.)