Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Maintain Footing (3.5e Feat) + (You can keep your feet beneath you where others usually fall.)
- Air Juggle (3.5e Feat) + (You can knock creatures into the air and combo them!)
- Gravatic Charge (3.5e Feat) + (You can lay Eggs! Only instead of eggs, it's semi-formed rifts between planes that go BOOM!)
- Prodigeous Leap (4e Feat) + (You can leap unbelievably huge distances.)
- Jack of All Trades, Prowess Variant (3.5e Feat) + (You can learn mundane professions remarkably quickly.)
- Share Class Feature (3.5e Feat) + (You can lend a single class feature of your choice to a creature bonded to you, like an animal companion or familiar.)
- Ancient Sorcerer (3.5e Feat) + (You can lengthen your casting to increase it potency. You also gain access to new spells not available to a sorcerer.)
- Ghostly Hands (3.5e Feat) + (You can levitate and wield items near you instead of near your hands.)
- Handloaded Special (3.5e Maneuver) + (You can load special ammunition into your firearm.)
- Bardic Overdrive (3.5e Feat) + (You can maintain tow performance at the same time, but doing so damage you and leaves you winded afterward.)
- Weave Angreal (3.5e Feat) + (You can make ''angreal'', and can learn to make ''ter'angreal'' and ''sa'angreal'' as well.)
- Persistent Summoning (3.5e Feat) + (You can make [[SRD:Summoning Subschool|summoning]] spells last longer and be harder to dismiss or dispel by lowering its spell level)
- Cunning Suggestion (3.5e Skill Trick) + (You can make a ''suggestion'' sound particularly reasonable.)
- Hidden Truth (3.5e Utterance) + (You can make a bardic lore or knowledge check with a +10 bonus as a swift action, or you can gain a +10 on a bluff check instead.)
- Twisted Curl (3.5e Maneuver) + (You can make a charge attack which is not in a straight line.)
- Dimensional Jump (3.5e Skill Trick) + (You can make a jump through folded space, teleporting instead.)
- Quick Flurry (3.5e Feat) + (You can make a lesser flurry of blow as a standard action.)
- Improved Shield Bash, Variant (3.5e Feat) + (You can make a shield bash without losing your shield bonus to AC, and make them as primary attacks instead of off-hand attacks.)
- Wave Shot (3.5e Maneuver) + (You can make a single ranged attack, if this attack hits, you may make a free bullrush check (does not provoke [[SRD:Attack of Opportunity|AoO]]) equal to your attack roll. Your size category does not affect this bull-rush check.)
- Momentum Blast (3.5e Feat) + (You can make a special attack as a ranged touch attack, dealing your decisive strike in damage. You may use a piece of ammunition to deal extra damage and apply enhancement to it.)
- Trip Slide (3.5e Skill Trick) + (You can make a trip attempt when you tumble through an enemy's square.)
- Strong Diplomacy (3.5e Feat) + (You can make allies with a show of physical strength)
- SRD:Mental Leap + (You can make amazing jumps.)
- SRD:Unavoidable Strike + (You can make an [[SRD:Unarmed Strike|unarmed strike]] or use a [[SRD:Natural Weapon|natural weapon]] against your foe as if delivering a [[SRD:Touch Attack|touch attack]].)
- Dual Strike (3.5e Feat) + (You can make an additional off-hand attack when making a standard action attack.)
- Immediate Throw (3.5e Feat) + (You can make an attack with a thrown weapon as an immediate action.)