Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Overwhelming Critical-CE (3.5e Feat) + (You deal extra bonus damage on a critical hit based on your BAB.)
- SRD:Overwhelming Critical + (You deal extra bonus damage on a critical hit.)
- Inner Tranquility, Outer Annihilation (3.5e Feat) + (You deal extra damage by being inherently good at bending.)
- Forceful Casting (3.5e Feat) + (You deal extra damage on spells equal to your strength modifier.)
- Earthshaking Strike (3.5e Feat) + (You deal extra damage when using a vital strike, and can cause a ground shaking shockwave.)
- Cryokinesis (3.5e Feat) + (You deal extra damage with cold spells and can create ice on command.)
- Elemental Critical (3.5e Feat) + (You deal extra energy damage when you successfully score a critical hit.)
- Accursed Drive (3.5e Maneuver) + (You deal extra unholy damage and curse struck foes with a decaying curse.)
- Greater Rogue's Blade (3.5e Feat) + (You deal half your [[Rogue's Blade (3.5e Feat)|Rogue's Blade]] damage on all attacks.)
- Charged Mystic Bolt (3.5e Feat) + (You deal higher damage with your mystic bolt, but it decreases after multiple attacks.)
- Improved Rogue's Blade (3.5e Feat) + (You deal increased damage with [[Rogue's Blade (3.5e Feat)|Rogue's Blade]] and may use [Ambush] feats with it.)
- Light Aim (3.5e Feat) + (You deal increased sneak attack when attacking with a light ranged weapon.)
- Improved Sudden Strike (3.5e Feat) + (You deal minimum sudden strike damage whenever you strike a target which would normally not receive it.)
- Caustic Invoker (3.5e Feat) + (You deal more acid damage and it debilitate your opponents.)
- Boreal Invoker (3.5e Feat) + (You deal more cold damage and it debilitate your opponents.)
- Deep Freeze (3.5e Feat) + (You deal more cold damage than normal and cause creatures to freeze.)
- Variant Power Critical (3.5e Feat) + (You deal more damage on a critical hit.)
- Big Bonk Style (3.5e Feat) + (You deal more damage on the first attack made with a greatclub each round. In addition to other benefits.)
- Heavy Xiphos Style (3.5e Feat) + (You deal more damage with a shortsword and may deal slashing damage with them.)
- SRD:Greater Power Specialization + (You deal more damage with your [[SRD:Powers|powers]].)
- SRD:Power Specialization + (You deal more damage with your [[SRD:Powers|powers]].)
- Physical Spell Specialization (3.5e Feat) + (You deal more damage with your spells and power which deal physical damage.)
- Crackling Invoker (3.5e Feat) + (You deal more electricity damage and it can cause your opponent to become overcharged.)
- Electrocute (3.5e Feat) + (You deal more electricity damage than normal and cause jittering and paralysis in enemies.)
- Incinerate (3.5e Feat) + (You deal more fire damage than normal and cause spontaneous combustion.)
- Roaring Flames (3.5e Maneuver) + (You deal more fire damage with your maneuvers, and improve fire maneuvers.)