Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- High Warlock (3.5e Feat) + (You gain additional invocations and your abyssal blast/eldritch blast)
- Sorcerous Scoundrel (3.5e Feat) + (You gain additional rogue-like skills as a sorcerer.)
- Gnomish Illusion (3.5e Feat) + (You gain additional spell-like abilities.)
- Cantrip Master (3.5e Feat) + (You gain all 0th level spells as part of your class spell list.)
- Cantrip Grand Master (3.5e Feat) + (You gain all 0th level spells as spells known and can spontaneously cast them if you're a prepared caster.)
- Crown of Snakes (3.5e Feat) + (You gain all-around vision while your hair is uncovered.)
- Blade Channeller (4e Class Feature Variant) + (You gain alternate weapon proficiencies, and may use alternate implements.)
- Metakinetic Infusion (3.5e Feat) + (You gain an Infusion Widl Talent that you can apply as a metamagic feat to your spells.)
- Insightful Shield (3.5e Utterance) + (You gain an Insight bonus to AC and reflex or make yourself hard to predict.)
- Ogreslayer Stance (3.5e Maneuver) + (You gain an additional 5 feet of reach, bonus damage against creatures larger than you.)
- Spear Lunge (3.5e Feat) + (You gain an additional 5-ft of reach when wielding a spear one-handed.)
- Martial Prodigy (3.5e Feat) + (You gain an additional Maneuver Known, Maneuver Readied and Stance Known.)
- Improved Soul Imprint (3.5e Feat) + (You gain an additional Soul Imprint with additional sizes and creature types available.)
- Extra Class Ability (3.5e Feat) + (You gain an additional ability from a class list.)
- Extra Bodyshift (3.5e Feat) + (You gain an additional bodyshift known and a minor bonus on it.)
- Theologian (3.5e Feat) + (You gain an additional domain slot per day and may use Intelligence for your cleric casting.)
- Access Domain (3.5e Feat) + (You gain an additional domain.)
- Dynastic Heritage (3.5e Feat) + (You gain an additional hit point per level and an additional dhampir ability.)
- Sublime Panoply Bond (3.5e Feat) + (You gain an additional implement school to your panoply bond, and may select panoplies and use magic item crafting to enhance it.)
- Extra Implement (3.5e Feat) + (You gain an additional implement school.)
- Mechanical Prosthetic Arm (3.5e Feat) + (You gain an advanced prosthetic arm, which has multiple gadgets built into it.)
- Additional Element Affinity (3.5e Feat) + (You gain an affinity with another element.)
- Werebeast Hide (3.5e Feat) + (You gain an armor bonus to AC when transformed, based on your highest armor proficiency.)
- Spirit Shroud (5e) + (You gain an aura that slows a creature and deals extra damage when you hit with an attack.<br /><br />)
- Spirit Shroud (One) + (You gain an aura that slows a creature and deals extra damage when you hit with an attack.)
- Extra Brilliant Trick (3.5e Feat) + (You gain an extra brilliant trick you qualify for.)