Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Improved Photosynthetic Skin (3.5e Feat) + (You gain even better natural armor, and can eat sunlight.)
- Greater Spellborg (3.5e Feat) + (You gain even more benefit for being a [[Spellborg (3.5e Template)|Spellborg]])
- Tea House Brawler (3.5e Feat) + (You gain expertise with improvised weapon and can move through some difficult terrain with ease.)
- Focused Weapon Defense (3.5e Feat) + (You gain extra AC against a specific type of weapon.)
- Moxie of Steel (3.5e Feat) + (You gain extra charisma-based skills, and may add your Charisma to your AC when lightly armored.)
- Extra Damnation Points (3.5e Feat) + (You gain extra damnation points.)
- Delving Trickster (3.5e Feat) + (You gain extra delving tricks, for maximal trickery.)
- Holt's Extra Hands (3.5e Spell) + (You gain extra hands.)
- Battling Caster (3.5e Feat) + (You gain extra hit points and a bonus on fortitude save and concentration check.)
- Toughness, Alternative (3.5e Feat) + (You gain extra hit points per level, and some temporary hit points.)
- Deformity, Toughness (3.5e Feat) + (You gain extra hit points.)
- Reaching Blade (3.5e Feat) + (You gain extra reach when wielding normally two-handed swords one-handed.)
- Improved Life Leech (3.5e Feat) + (You gain fast healing while draining the life out of others, and can now suppress Life Leech... sort of.)
- Inertial Focus (3.5e Maneuver) + (You gain fine control over your inertia, allowing you to survive long falls, seem to grow lighter or heavier, and walk upon water.)
- Supercooled Core (3.5e Feat) + (You gain fire resistance and deal cold damage with your overheat racial ability.)
- 541 Special (3.5e Feat) + (You gain five low feats for one.)
- Survival Training (3.5e Feat) + (You gain free ranks in a bunch of skills.)
- Access Divine Spells (3.5e Feat) + (You gain further access to your domain of specialization, unlocking the secrets of its inner circle.)
- Inherent Initiator (3.5e Feat) + (You gain general maneuver-like abilities over the course of your lifetime.)
- Incarnum Geist (3.5e Maneuver) + (You gain ghostly qualities by investing essentia in this stance.)
- Prototype Venting (3.5e Feat) + (You gain gust of wind as an extraordinary ability at-will, deal fire damage if you are overheating.)
- Improved Breadth of Knowledge (3.5e Feat) + (You gain half your level to all Knowledge skills, even if you have no ranks.)
- Conductive Spell Essence (3.5e Feat) + (You gain healing and harming-themed spells to your grim spell list plus a bonus to [[SRD:Heal Skill|Heal]].)
- Embrace Bloodline (3.5e Feat) + (You gain high DR/Good but holy weapon inflict a truly baneful wound upon you.)
- Baphomet's Stature (3.5e Feat) + (You gain immense presence, just like Baphomet.)
- Improvised Combatant (3.5e Feat) + (You gain improvised weapon proficiency, and can use them better than most.)