Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Channeling Opportunity (3.5e Feat) + (You gain the ability to use arcane channeling on AoOs.)
- Improved Wild Talent (3.5e Feat) + (You gain the ability to use your wild talents to manifest powers in a similar way to manifesters.)
- Heroics (3.5e Spell) + (You gain the benefit of a single feat.)
- Greater Speed of the Zephyr (3.5e Utterance) + (You gain the benefits of ''[[SRD:Haste|haste]]'', or the penalties of ''[[SRD:Slow|slow]]'', with a few extra bonuses.)
- Deflection Barrier (3.5e Feat) + (You gain the benefits of ''missile deflection'' and a bonus on [[Reflex]] save while having the listed spell available.)
- Iron Raptor Snap (3.5e Maneuver) + (You gain the benefits of [[SRD:Snatch Arrows|Snatch Arrows]] against one attack.)
- Split Mind (3.5e Feat) + (You gain the benefits of two psicrystal personalities and may roll twice on confusion effect.)
- Childhood Training (3.5e Feat) + (You gain the benefits of various low feats.)
- Vampire Skin (3.5e Spell) + (You gain the benefits, and dangers, of vampire skin. Can be used as a buff or a curse.)
- Magic Bound Sword (3.5e Feat) + (You gain the bonded object class feature with a slashing weapon and some additional benefits.)
- Temporal Focus (3.5e Grim Alteration) + (You gain the effects of ''[[SRD:Haste|haste]]''.)
- Percieve the Unseen (3.5e Utterance) + (You gain the effects of [[SRD:Blind-Fight|Blind-Fight]], or you gain +10 on Hide and Move Silently checks.)
- Elemental Avatar (3.5e Feat) + (You gain the full [[SRD:Elemental Type|Elemental]] type.)
- Superior Merform (3.5e Feat) + (You gain the full benefit of ''merform'', the shapechanger subtype and the ability to turn into fishes and eels.)
- Hand of Sorcery (3.5e Feat) + (You gain the hand of the apprentice ability as a sorcerer.)
- Haunted Telekinesis (3.5e Feat) + (You gain the haunted curse and treat some telekinesis-like feats as necromancy spells.)
- Gravitic Fundamentals (3.5e Maneuver) + (You gain the hyperjump ability and gravity-based spell-like abilities.)
- Changeling Blooded (3.5e Feat) + (You gain the minor change shape ability that is possessed by changelings.)
- Improved Magically Aloft (3.5e Feat) + (You gain the power of flight!)
- Medusa's Eye (3.5e Feat) + (You gain the power to partly petrify your opponents.)
- Elemental Whirlwind (3.5e Feat) + (You gain the signature ability of Air Elementals to transform into a Whirlwind.)
- Fey Glare (3.5e Feat) + (You gain the supernatural ability to blind or stun targets with a look.)
- Tanuki Suit (3.5e Soulmeld) + (You gain the transformation and gliding powers of the racoon dog.)
- Inglorious Honor (3.5e Maneuver) + (You gain the use of the diehard feat and heightened chance to survive it. ''Feral—'' You gain the use of the diehard feat and the ability to act normally while disabled.)
- 341 Special (3.5e Feat) + (You gain three moderate feats for one Very High feat)
- Cold Manipulation (3.5e Feat) + (You gain three special maneuvers related to your ability to manipulate ice and cold.)