Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Magic of the Planetary Alignment (3.5e Feat) + (You have 1 chance on 1,382,400 to make your spell near invincible.)
- Magical Depth (3.5e Feat) + (You have a +6 higher mental ability for for the purposes of spells per day.)
- Mystery Hat (3.5e Trait) + (You have a [[Privacy Hat (3.5e Equipment)|privacy hat]]. Always.)
- Mimeobox (3.5e Flaw) + (You have a bad habit of being too good of a mime.)
- Bad Leg (3.5e Flaw) + (You have a bad leg, which slows you down a bit and makes it awkward to run. If you fall though, you will feel it.)
- Irritable Temper (3.5e Flaw) + (You have a bad temper, which makes you unfriendlier and reckless at times.)
- Stretches (3.5e Flaw) + (You have a bad tendency to cramp up, and you need a good stretch before going into action.)
- Headbutt (3.5e Feat) + (You have a big bony head, or perhaps tough antlers or curled horns, ideal for getting your face in other people's business.)
- Iron Susceptibility (3.5e Flaw) + (You have a bloodline related to demons or feys, which makes you highly sensitive to iron. Anything containing iron in large quantities, including steel, is uncomfortable to the touch and deals additional damage against you.)
- Flash Pack (3.5e Maneuver) + (You have a body light to illuminate your surroundings with various settings. Alternatively you can pulse it to disorient would-be attackers.)
- Breath of the Elements (3.5e Feat) + (You have a breath weapon.)
- Curve the Bullet (3.5e Maneuver) + (You have a bullet move like a creature rather than a projectile.)
- Heavy Clockwork (3.5e Feat) + (You have a clockwork power armor, which boost your armor bonus and strength, but it become a heavy armor.)
- Command Word (3.5e Flaw) + (You have a command word that controls you; everyone who knows the command word has control over your actions.)
- Constant Headaches (3.5e Flaw) + (You have a constant and consistent strings of minor to major headaches, which hinder your ability to concentrate and that often flare up when you are pushed.)
- Sinister Laugh (3.5e Trait) + (You have a creepy sinister laugh, it doesn't help you always laugh at the wrong time.)
- Curse of Scars (3.5e Flaw) + (You have a curse upon you which make healing difficult and leave terrible scars even after healing.)
- Ravenlord (3.5e Feat) + (You have a dark raven familiar you can see through, additionally ravens are friendly toward you.)
- Darksider (3.5e Feat) + (You have a dark side which grant you power, at a cost.)
- Spell Dedication: Universal (3.5e Feat) + (You have a dedication to magic itself and have found that slight improvements at the basics make you more efficient overall.)
- Spell Dedication: Abjuration (3.5e Feat) + (You have a dedication to the school of Abjuration and its solution to every problem.)
- Spell Dedication: Conjuration (3.5e Feat) + (You have a dedication to the school of Conjuration and the expansion of space it allows.)
- Spell Dedication: Divination (3.5e Feat) + (You have a dedication to the school of Divination and the secrets it unveils.)
- Spell Dedication: Enchantment (3.5e Feat) + (You have a dedication to the school of Enchantment and the mental enhancements it brings.)
- Spell Dedication: Evocation (3.5e Feat) + (You have a dedication to the school of Evocation and its solution to every problem.)
- Spell Dedication: Illusion (3.5e Feat) + (You have a dedication to the school of Illusion and its ability to direct attention.)