Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Magical Disciple (3.5e Feat) + (You have learned basic wizardry, allowing you to cast cantrips.)
- Spellsword (3.5e Alternate Class Feature) + (You have learned how to channel your sorce … You have learned how to channel your sorcerous abilities through a sword you have bound to your will. You can wield your blade at a distance and channel your spells through it. However such martial study comes at the cost of your bloodline, gaining less knowledge from it as normal and losing some of its inherent abilities. This archetype is recommended to be mixed with the [[Publication:Unearthed Arcana/Sorcerer Variant - Battle Sorcerer|Battle Sorcerer]] if allowed.tle Sorcerer|Battle Sorcerer]] if allowed.)
- Well-trained Warrior (3.5e Feat) + (You have learned how to exploit other combatants inferior martial techniques.)
- Practiced Sneak Attack (3.5e Feat) + (You have learned how to incorporate cheap shots into everything you do.)
- Full-Power Burst (3.5e Feat) + (You have learned how to properly use your full power on Anima River ki blasts.)
- Crow's Claw Style (3.5e Feat) + (You have learned how to wield multiple daggers in the same hand, enabling several new tactical maneuvers.)
- Greater Spellthief (3.5e Feat) + (You have learned not only how to steal innate spells, but even spells affecting at target.)
- Frog Chant, Wildmage Variant (3.5e Feat) + (You have learned or been cursed with the power of frog chant)
- Rapid-Strikes Style (3.5e Feat) + (You have learned the Rapid-Strike Style, allowing you to perform multiple high speed attacks!)
- Single-Blow Style (3.5e Feat) + (You have learned the Single-Blow Style, which allow you to perform a single extremely deadly attack.)
- Surge of Ki (3.5e Feat) + (You have learned the ability to project your inner force in various applicable methods, including deadly blasts of energy. The [[SRD:Monk|monk]] benefit the most from this feat, but other character may as well.)
- Path of Blood (3.5e Feat) + (You have learned the dark and selfish rites that create vampires, the legendary immortal blood drinkers of the night.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Kraken Style Grappler (3.5e Feat) + (You have learned the kraken style of grappling, which show you how to crush your opponent into submission, much like the legendary beast itself. Tentacles optional.)
- Magical Artifice (3.5e Feat) + (You have learned the secrets of binding lasting effects into magic items.)
- Arcane Champion (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Improved Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Donkey Bite (3.5e Feat) + (You have learned to bite with your powerful equine mouth.)
- Stilled Charge (3.5e Feat) + (You have learned to charge an opponent from a stand still.)
- Channeled Eldritch Blast (3.5e Feat) + (You have learned to charge your Eldritch Blast to greater effect.)
- Versatile Combatant (4e Feat) + (You have learned to combine attacks with the favoured weapons of the drow.)
- Shadow Pact (3.5e Feat) + (You have learned to combine your two dark and insidious methods of power into a whole.)
- Psionic Brute (3.5e Feat) + (You have learned to control your anger, harnessing the psychic potential of your rage, and manipulating the flow of adrenaline in your body, at your choosing.)
- Root Climber (3.5e Feat) + (You have learned to do more with your roots.)