Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Obtain the Worst Familiar Legion (3.5e Feat) + (You have too many familiars. And they're all the worst.)
- Wild Blood (3.5e Feat) + (You have traded your control of magic for the gift of surprise and access to wonderus powers.)
- Wild Mage (3.5e Feat) + (You have traded your control of magic for the gift of surprise and access to wondrous powers.)
- Deadly Riposte (3.5 Feat) + (You have trained extensively in exploiting an ineffective enemies opening in combat.)
- Impressive Reach (3.5e Feat) + (You have trained extensively with your oversized weaponry, and have learned how to wield it with more skill, striking foes like a giant.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Rope Dart Adept (5e Feat) + (You have trained with a Rope Dart even past mastery. You now have extra benefits while using a ropedart.)
- Trained Golden Eyes (3.5e Feat) + (You have trained your golden eyes to be able to detect long term aura and pierce magical deception.)
- Medusa's Gift (3.5e Feat) + (You have trained your inherent abilities, gaining powers closer to that of an actual medusa.)
- Mighty Jaws (3.5e Feat) + (You have trained your jaws to make your bites more devastating)
- Scatterbrained (3.5e Flaw) + (You have trouble concentrating and performing multiple tasks in an orderly manner.)
- Stiff Neck (3.5e Flaw) + (You have trouble turning your neck.)
- Sight of the Ground (3.5e Feat) + (You have truly amazing abilities of perception.)
- Sunfire Fist (3.5e Feat) + (You have turned your ki into burning positive energy, allowing for a stunning fist which is super effective against undead and possibly burn them away. Also somewhat effective on other creatures.)
- Unbreakable Willpower (3.5e Feat) + (You have unbreakable willpower, you can endure what no men or women endure before you.)
- Zen Exaltation (3.5e Feat) + (You have understood a greater truth, one that allows you to continue where other monks must stop, and succeed where other monks fail.)
- Buddha's Palm, Variant (3.5e Feat) + (You have unlocked the powerful Buddha's Palm technique.)
- Deformity, Preying Talons (3.5e Feat) + (You have vicious talons instead of normal feet)
- Fragile Teeth (3.5e Flaw) + (You have weak and brittle teeth, which can be damaged, displaced or shatter easily.)
- Defense of the Amazon (3.5e Feat) + (You have wondrous deflection talents.)
- Improved Charge (3.5e Feat) + (You have worked on your charging technique to the point where you don't leave yourself vulnerable.)
- Out of Shape (3.5e Flaw) + (You haven't worked out in a while, and your physical abilities suffer for it.)
- Quick Recovery (3.5e Feat) + (You heal faster from non lethal damage)
- Unhealing (3.5e Flaw) + (You heal naturally very slow and even magic is only half as effective.)
- Morphovoric Regeneration (3.5e Feat) + (You heal quickly when you transform.)