Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Combat Reflexes, Punishment (3.5e Feat) + (You punish mistakes)
- Avasculate (3.5e Spell) + (You purge the enemy's blood vessels from their body, causing them to become violent, hostile tentacles.)
- Avasculate, Greater (3.5e Spell) + (You purge the enemy's blood vessels from their body even more violently, potentially killing them and causing the blood vessels to attempt to kill their former hosts.)
- Publication:Hyperconscious/Psionic Powers/Dream's Fatal Embrace + (You push a creature into the Shallows, and it can never return.)
- Pushbot (3.5e Feat) + (You push and carry heavy loads faster than normal.)
- Tyrant (3.5e Feat) + (You push people around and get larger and larger groups trapped in the iron gauntlet of your brutal rule.)
- Casual Shove (3.5e Maneuver) + (You push someone out of the way.)
- Improved Speed Heartbeat (3.5e Feat) + (You push your heart rate to even greater speeds)
- Final Rites (3.5e Feat) + (You put a curse-like supernatural effect on creatures you kill, preventing them from being raised or returning to the [[SRD:Material Plane|Material Plane]].)
- Alchemurgic Theory (3.5e Feat) + (You put a little effort into understanding [[3.5e_Alchemurgic_Items|Alchemurgy]] and things don't explode in your face nearly as often.)
- Overdoing It (3.5e Flaw) + (You put everything into your best, at the expense of future rounds.)
- Kent's Unassuming Disguise (3.5e Feat) + (You put on a simple item of clothing, and poof, it's like you're an entirely new person. No one will recognize you behind these glasses.)
- Instant Elemental Armor (3.5e Feat) + (You put on armor made out of elemental energy, it's on before the attack hits.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Gaze Into Madness (3.5e Feat) + (You put out your eyes, but still you can only see mad visions of the future to come.)
- Immediate Disguise (3.5e Maneuver) + (You quickly transform into someone else, but quickly revert. You can cause an attack to miss with a well-timed transformation.)
- Dark Masquerade (3.5e Feat) + (You radiate an aura of good and do not detect as evil.)
- Consumptive Field (3.5e Spell) + (You radiate an aura that kills wounded people and harvests their souls.)
- Soul Convergence (3.5e Power) + (You radiate an aura which heal all allies in it radius by a large amount.)
- Aura Pressure (3.5e Spell) + (You radiate an aura which make it difficult for creatures weaker than you from approaching, and might debilitate those much weaker.)
- Pressure, Alternative (3.5e Feat) + (You radiate pressure which causes loss of uses to abilities targeting you.)
- Reflective Barrier (3.5e Maneuver) + (You raise a powerful barrier which deflect attack and potentially reflect projectiles, but get weaker as attacks miss against you. If pierced vanish, but greatly reduce damage.)
- Strikedown Collision (3.5e Maneuver) + (You raise a target in the air, then smash them against the ground, dealing damage and falling damage.)
- Detonation of Blood (3.5e Spell) + (You raise the blood pressure of a creature, turning them into an explosive bomb.)
- Spaz (3.5e Trait) + (You react in the extreme.)
- Conqueror's Resolve (3.5e Maneuver) + (You react to falling in combat, or being targeted by a mind-affecting spell. ''Feral—'' You become immune to the targeting mind-affecting effect, but become confused.)