Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- W-Buster, Improved (3.5e Feat) + (Your W-Buster is now capable of busting really hard.)
- Zonder Link (3.5e Feat) + (Your Zonder Core links you to the Zonder Collective, giving you powers at the price of your sanity. The voices of other Zonders and something worse haunt you.)
- Backgrounds (3.5e Variant Rule) + (Give your characters flavorful and useful splashes of abilities, in a Bloodline-like form that is basically Gestalt Lite.)
- Improved Bio-Regeneration (3.5e Feat) + (Your [[Bio-Energy (3.5e Creature Ability)|bio-energy]] pool recharges faster.)
- Contagious Aura of Success (3.5e Feat) + (Your [[Contagious Success (3.5e Feat)|contagious success]] rubs off in an aura.)
- Kind Fate (3.5e Feat) + (Your [[Lucky One (3.5e Class)|Lucky One]] Luck Bonus can be turned upon your allies so they succeed admirably, making your own character look even more useless.)
- Friends Fate (3.5e Feat) + (Your [[Lucky One (3.5e Class)|Lucky One]] Luck Bonus can be turned upon your allies so they succeed admirably, making your own character look even more useless.)
- Cruel Fate (3.5e Feat) + (Your [[Lucky One (3.5e Class)|Lucky One]] Luck Bonus can be turned upon your enemies, making them fail miserably.)
- Unfate (3.5e Feat) + (Your [[Lucky One (3.5e Class)|Lucky One]] Luck Bonus can be turned upon your enemies, making them fail miserably.)
- Exotic Companion (3.5e Feat) + (Your [[Ranger, Tome (3.5e Class)#Animal Companion|animal companion]] can now be just about anything.)
- Improved Pact Weapon (5e) + (Your [[SRD5:Pact of the Blade|pact blade]] becomes a [[SRD5:Arcane Focus|arcane focus]]. Expands pact weapon options.)
- SRD:Mind Over Body + (Your [[SRD:Ability Damage|ability damage]] heals more rapidly.)
- SRD:Boost Construct + (Your [[SRD:Astral Construct|astral constructs]] have more abilities.)
- Critical Strike Mastery (3.5e Feat) + (Your [[SRD:Critical Hit|critical hits]] never have to be confirmed and you can never critically fail on an [[SRD:Attack Rolls|attack roll]] (EX: a 1 or 2 on the die roll is treated as such and is not a critical fail chance.))
- Brain Thrust (3.5e Feat) + (Your [[SRD:Mind Thrust|''mind thrust'']] is much more effective at dealing actual physical damage.)
- Congregate Monk (3.5e Feat) + (Your [[SRD:Monk|monk]] and [[Chorister (3.5e Class)|chorister]] levels stack for a bunch of stuff.)
- SRD:Burrowing Power + (Your [[SRD:Powers|powers]] sometimes bypass barriers.)
- SRD:Psicrystal Power + (Your [[SRD:Psicrystal Affinity|psicrystal]] can manifest a power.)
- Corpse Strength (3.5e Feat) + (Your [[Strength]] count as 8 points for the purpose of carrying capacity, [[Strength]] checks and [[Strength]]-based skill checks. Your effective [[Strength]] for these things increase by 2 for each Undead feat you possess beside this one.)
- Persistent Mystic Eyes (3.5e Feat) + (Your [[White_Eye_Heritage_(3.5e_Feat)|White Eye Heritage]] feat's enhanced vision state can be used as if your Constitution Score were 5 points greater.)
- Crate (3.5e Equipment) + (Your [http://www.oldmanmurray.com/features/39.html Start to Crate] rating just solidified.)
- Restraining Collar (3.5e Flaw) + (Your abilities always were unstable and volatile, as a result a collar was made for you. It is bulky and uncomfortable, but allows you to use your abilities safely… as long as you remember to activate it.)
- Argument by Gibberish (3.5e Maneuver) + (Your abilities make sense to the mindless and people who can't understand you.)
- Wild Abilities (3.5e Trait) + (Your ability scores vary a lot, for good or ill.)
- Inner Peace, Outer Obliteration (3.5e Feat) + (Your ability to bend is all you need in order to hit people with those bends.)
- Narrow Mind (3.5e Feat) + (Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations.)