Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Life Animal (3.5e Feat) + (Your life is connected to your animal.)
- Spirit-Linked Heart (3.5e Flaw) + (Your life is linked with that of a spirit. It brings you power, but if it dies, you die.)
- Black Karma (3.5e Flaw) + (Your lifeforce and soul has been tainted by evil. This could be the result of fiends within your parentage, a great evil done in a previous life, or other unfortunate circumstance. Whether to embrace or spurn your heritage is a choice you must make.)
- Neo-Genesis (3.5e Feat) + (Your lifeforce swells, and spills out into the world around you, granting you powers.)
- Art of Flying Daggers (3.5e Feat) + (Your light and one-handed weapons gain the [[SRD:Throwing|Throwing]] and [[Rebound (3.5e Equipment)|Rebound]] enhancements.)
- Electrical Torment (3.5e Feat) + (Your lightning is extremely painful and can be used in excruciating but nonlethal bursts.)
- Hurtling Hitter (3.5e Feat) + (Your limbs aren't too busy while you're running fast to dish out a bit of pain.)
- Hobgoblin Lineage (5e) + (Your lineage if from a [[SRD5:Hobgoblin|hobgoblin]] that remained in the [[SRD5:Feywild|feywild]].)
- Wilds Upbringing (3.5e Alternate Class Feature) + (Your living in nature has trained you to study it, prepare for it and embrace it.)
- Lycan Skin (3.5e Feat) + (Your lycan heritage guards you against all weapons except those crafted with silver.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Improved Disturbing Presence (3.5e Feat) + (Your maddening presence is everpresent and getting stronger...)
- Multiclassed Maestro (3.5e Feat) + (Your maestro forms remain level-appropriate.)
- Mystical Expanse (3.5e Feat) + (Your magic can cover a truly vast area.)
- Daze Dragons (3.5e Spell) + (Your magic can give even the most mighty monsters pause, if only for a moment.)
- Dark Arts (3.5e Feat) + (Your magic comes from powers from deep below, malignant and horrible)
- Moonlight Dependence (3.5e Flaw) + (Your magic depends on moonlight, perhaps because of a curse or peculiarity of you magical abilities. In any case your magic simply does not blossom without moonlight.)
- Bloodseeking Spell (3.5e Feat) + (Your magic draws out the blood from those it injures, making any injuries more severe.)
- Magical Attacker (3.5e Feat) + (Your magic guides your hand, and through your intelligent predictions, wisdom based awareness, or sheer force of will, your magic touch attacks find their mark.)
- Sky Attunement (3.5e Feat) + (Your magic is attune to the sky, which allow you to regain spells.)
- Toxic Magic (3.5e Feat) + (Your magic is poisonous, causing those affected by it to sicken and die.)
- Cystic Magic (3.5e Feat) + (Your magic's messed up, dude. You just gave that guy magic cancer.)
- Mystical Backlash (3.5e Feat) + (Your magical abilities are too overbearing for your own body, and unless you hold back can cause you intense suffering.)
- Enchanted Familiar (3.5e Feat) + (Your magical power divided with your assistant changes it.)
- Uncontrollable Magic Overload (3.5e Flaw) + (Your magical power emerges from your entire body, expelling uncontrollable waves of energy around you.)
- Inertial Impactor (3.5e Maneuver) + (Your massive impacts hit harder and knock your opponents away.)