Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Unavoidable Strike (3.5e Power) + (Your next attack will hit and deal damage, no matter what.)
- Inconsiderate Arrival (3.5e Maneuver) + (Your next landing will be quite explosive, dealing 1d8 points of sonic damage per initiator level in an area.)
- Lightning Arrow (5e) + (Your next ranged weapon attack does [[SRD5:Lightning|lightning]] damage to the target and nearby creatures.<br /><br />)
- Lightning Arrow (One) + (Your next ranged weapon attack does [[SRD5:Lightning|lightning]] damage to the target and nearby creatures.)
- Void Meditation (3.5e Feat) + (Your nonthoughts protect you from prying eyes.)
- Advanced Familiar (3.5e Feat) + (Your normal familiar gets improved benefits.)
- Red Nose (3.5e Soulmeld) + (Your nose glow of a familiar red light.)
- Middling Spellcaster (3.5e Feat) + (Your novice spellcasting abilities improve to middling spellcasting.)
- Expose Weakness (3.5e Feat) + (Your opening blow opens the way for additional strikes to deal great damage.)
- Jitterbug (3.5e Power) + (Your opponent can't stop moving, and their twitching bodies disrupts their accuracy.)
- Dissonant Whispers (One) + (Your opponent hears whispers that damages their psyche)
- Dissonant Whispers (5e) + (Your opponent hears whispers that damages their psyche<br /><br />)
- Burden of Sin (3.5e Spell) + (Your opponent's sins weight them down.)
- Battery Core (3.5e Feat) + (Your overheat deals electricity damage instead of fire damage and may shock everyone around you instead of catching fire.)
- Improved Pact Augmentation (3.5e Feat) + (Your pact augmentation class feature is stronger.)
- Jealous Patron (3.5e Flaw) + (Your patron gives you power but at an high cost.)
- Zen Reflexes (3.5e Feat) + (Your peace of mind grant you incredible reflexes, both to avoid incoming threats and act before others. You may also do a cool somersault once per encounter.)
- Mammon's Greed (3.5e Feat) + (Your penchant for excess and selfishness knows no bounds, and in the name of your lord Mammon you take what you desire.)
- Legendary Prowess (3.5e Feat) + (Your perception and skill in combat are the stuff of legend.)
- Motivational Performer (3.5e Feat) + (Your performances inspire your allies beyond what they thought themselves capable of! You're like that Tony Robbins guy or something.)
- Melodic Fighting (3.5e Feat) + (Your performing style emphasizes martial rhythms and you combine fighting with art.)
- Schizophrenic (3.5e Flaw) + (Your personality changes, often vibrantly and unpredictably.)
- Hard Freeze (3.5e Feat) + (Your personality chills people to the bone.)
- Punch Ghost (3.5e Alternate Class Feature) + (Your phantom has an inherent knowledge of martial arts, preferring to deliver a barrage of blows over powerful slam attacks.)
- Phantom Knight (3.5e Alternate Class Feature) + (Your phantom has an inherent knowledge of martial arts, prefering to deliver a barrage of blows over powerful slam attacks.)
- Enduring Tether (3.5e Feat) + (Your phantom is sent back to your consciousness instead of being banished to the ethereal plane and slowly healed while harbored in your consciousness.)