Spell Jammer (3.5e Equipment)
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Spell Jammer[edit]
Price: | 20,000 gp |
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Body Slot: | Held |
Caster Level: | 11 |
Aura: | Overwhelming Illusion (DC 20) |
Activation: | Use activated |
Weight: | 3 lbs. |
A smooth black crystal orb approximately four inches in diameter, it begins sparkling with little white dots as soon as it is touched.
While held, the Spell Jammer emanates a field of nonsense data out to a radius of 200 feet. The type of useless information generated can be changed as a standard action by waving it around in the correct pattern. The Spell Jammer can emit up to two types of nonsense data at a time:
- Meaningless Auras: Any aura detection effects detect just one aura, and no others. This aura is Overwhelming of a random school and alignment. The school and alignment are re-randomized each round, and for each viewer. Scrying sensors in the area send back only white noise.
- Warped Portals: Teleportation and summoning effects into or out of the area have a 95% chance of failure.
- Mindless Thoughts: Any thought detection effects detect only nonsense. Creatures with telepathy within the area cannot send or receive thoughts. Manifesting a psionic power or casting a spell within the area requires a successful Concentration check (DC 15 + the power's level).
Alternatively, the Spell Jammer may be thrown or swung as an attack action, with a range increment of 20', for 1d6 bludgeoning damage. If it hits a character, they automatically fail any Concentration checks they would have to make because of the damage. If used as ammunition, it is not destroyed.
Prerequisites: Craft Wondrous Item, magic aura, must be crafted somewhere with lots of background noise.
Cost to Create: 10000 gp, 800 EXP, 20 days.
Back to Main Page → 3.5e Homebrew → Equipment → Wondrous Items
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