Spell Stance (3.5e Feat Type)
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[Spell Stance] Feat Type[edit]
Spell stance feats are much like reserve feat, giving combat abilities based on spell available for casting. Spell stance feats draw from the caster's own magic to empower their combat ability. Spell stance feats are always supernatural abilities unless noted otherwise.
Spell Stance Feats
Feat | Summary | Prerequisites | Balance Point |
---|---|---|---|
Critical Freeze | As long as you have a [cold] spell available your strike have an icy punch. | Bab 5+, caster level 5 | High |
Hasty Attack | As long as you have haste available you can make a single attack as a swift action. | Bab 7, Caster Level 5 | High |
Phase Strike | As long as you have etherealness available, your attacks phase through solid matter, it can even ignore the armor of your opponents. | Bab 11, Caster level 11 | Very High |
Spelldrain Strike | As long as you have dispelling magic available your melee attacks have the dispelling quality and on successful dispel check you regain some hit points. | Bab 6, Caster Level 6 | High |
Stripping Strike | As long as you have Nealan's unbuckling available your attacks cause clothing and armor to slowly fall off. | Bab 3, caster level 3 | High |
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Facts about "Spell Stance (3.5e Feat Type)"
Summary | Spell stance feats are much like reserve feat, giving combat abilities based on spell available for casting. + |