Spike Bullets (3.5e Equipment)
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Spike Bullets
Ammunition
Cost: | 2 gp |
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Damage (Small): | |
Damage (Medium)1: | |
Critical: | |
Weight2: | 1 lbs |
Type3: | piercing |
HP4: | 10 |
Hardness: | 5 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Spike bullets are a bipyramid shaped version of sling bullets. They deal piercing damage instead of bludgeoning.
Spike bullets come in a leather pouch that holds 10 spike bullets. A spike bullet that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
Prices and weights are for ten spike bullets.
Spike Bullets can be created with a DC 10 Craft (smithing) check.
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