Spirit Throw (3.5e Maneuver)
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Anima River (Strike) | |
Level: | 3 |
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Prerequisite: | 1 Anima River Maneuver |
Initiation Action: | 1 Standard Action |
Range: | 100 ft. |
Area: | 100 ft-line |
Duration: | Instantaneous |
Saving Throw: | None |
Upon initiating this maneuver, you throw your weapon; making a normal melee attack at your highest base attack bonus against every creature in a 100-ft. line. If the weapon is a thrown weapon, a successful hit deals an extra 1d6 damage per 2 initiator level you have.
At the beginning of your next turn, the weapon returns, striking every creature in the line the same way, except it deals no additional damage. If the weapon reaches you at any point during the line (or at the end of the line), you automatically catch it, ending the line of attack early. If you are not there to catch it, it falls harmlessly on the ground on the square it was thrown from.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Anima River
Leziadv [Expand] |
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Article Balance | High + |
Author | Leziad + |
Discipline | Anima River + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | Throw your weapon in a line, dealing damage. Then your weapon flies back. + |
Title | Spirit Throw + |
Type | Strike + |