Spiritshaper Druid (3.5e Alternate Class Feature)
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Soulshaper
You surround yourself with spirit energy rather than turning into animals.
Class: Druid
Level: 1-20
Replaces: Nature Sense, Woodland Stride, Trackless Steps, Wild Shape
Benefit: Spirit Sense, Spirit Stride, Spirit Shape, Totem Aura
Spirit Sense: A 1st level spiritshaper druid can detect ghost and other incorporeal creatures within 60 feet of you and pinpoint their location, this ability work even if they are currently ethereal. Additionally you can use your normal AC against the touch attack of incorporeal creatures.
Spirit Stride: A 3rd level spiritshaper druid gain an hover speed equal to half her land speed.
Spirit Shape: A 5th level spiritshaper druid can shape the spirits of the world and use them to assume the shape of an animal or other entity. She may enter spirit shape at will as a standard action. While in spirit form she receives bonuses and penalties based on the form, she is unable to cast any of her spells, her nonmagical equipment falls on the ground as she transforms while her magic equipment falls off after she returns to her human form. She can stay in spirit shape indefinitely and switch between spirits form as a move action, however if her totem armor is depleted (see below) she returns to her human form and may not assume spirit form for 24 hours.
The spiritshaper druid is not truly transforming, she is shaping the spirit essence around her body and thus it does not count as a form-altering effect. Additionally all her form glow with an ethereal light of the color of the druid's choice, giving off light as per the daylight spell.
- Massive Canine: The druid gains a +4 bonus to strength and gains a bite attack dealing 1d10 damages as well as two claw attacks dealing 1d8 damages. She also gain the trip ability of a wolf.
- Predatory Cat: The druid gain a +2 bonus to strength and dexterity and gain a bite attack dealing 1d10 damages as well as two claw attacks dealing 1d8 damages. She also gain the pounce ability of a lion.
- Antelope/Horse: The druid gain a +2 bonus to strength, a +4 bonus to dexterity, her land speed increase by 10 feet per druid level and she gain the benefits of the run feat. If she chooses the antelope shape she gains a gore attack that deals 1d8 damage with a 20/x3 critical, if she chooses the horse shape a bite attack dealing 1d8 damage with a 19-20/x2 critical. No matter her form she also received two slam attacks dealing 1d6 damage each. A druid needs to be at least 7th level to assume this spirit shape.
- Bear: The druid gains a +6 bonus to strength and gains a bite attack dealing 1d12 damages as well as two claw attacks dealing 1d10 damages. She also gain the improved grab ability of a bear. A druid needs to be at least 7th level to assume this spirit shape.
- Shark: The druid gain a +4 bonus to strength, gain a swim speed equal to 10 per druid level, she is unable to walk or fly (but may still hover as per spirit stride on land), gain the ability to breath underwater and gain a bite attack that deal 3d8 damages that has a 20/x3 critical and inflict 1d3 points of bleedout each hit (doubled on a confirmed critical). She may take iterative attacks with her bite attack. While in this spirit shape you have the space and reach of a long creature of one size category larger and gain powerful build. A druid needs to be at least 9th level to assume this spirit shape.
- Canine, Giant: The druid gain a +8 bonus to strength and gain a bite attack dealing 2d8 damages as well as two claw attacks dealing 1d10 damages. She also gain the trip ability of a wolf. While in this spirit shape you have the space and reach of a long creature of one size categories larger and gain powerful build. A druid needs to be at least 11th level to assume this spirit shape.
- Predatory Cat, Giant: The druid gain a +4 bonus to strength and dexterity and gain a bite attack dealing 2d8 damages as well as two claw attacks dealing 1d10 damages. She also gain the pounce ability of a lion. While in this spirit shape you have the space and reach of a long creature of one size categories larger and gain powerful build. A druid needs to be at least 11th level to assume this spirit shape.
- T-Rex: The druid gain a +8 bonus to strength, a -4 penalty to dexterity, she gain a bite attack that deal 3d8 damages that has a 20/x3 critical and inflict 1d3 points of bleedout each hit (doubled on a confirmed critical). She may take iterative attacks with her bite attack. While in this spirit shape you have the space and reach of a long creature of two size categories larger and gain powerful build. A druid needs to be at least 13th level to assume this spirit shape.
- Bear, Giant: The druid gains a +8 bonus to strength and gains a bite attack dealing 3d6 damage as well as two claw attacks dealing 2d6 damage. She also gain the improved grab ability of a bear. While in this spirit shape you have the space and reach of a long creature of one size categories larger and gain powerful build. A druid needs to be at least 13th level to assume this spirit shape.
- Shark, Giant: The druid gain a +10 bonus to strength, gain a swim speed equal to 10 per druid level, she is unable to walk or fly (but may still hover as per spirit stride on land), gain the ability to breath underwater and gain a bite attack that deal 6d8 damages that has a 20/x3 critical and inflict 1d3 points of bleedout on each hit (doubled on a confirmed critical). She may take iterative attacks with her bite attack. While in this spirit shape you have the space and reach of a long creature of three size category larger and gain powerful build. A druid needs to be at least 15th level to assume this spirit shape.
Totem Aura: While the druid is in spirit shape, her physical human body vaguely appears within the ethereal form, a shell of ethereal energy protecting her, breaking this shell will immediately free the body and make the druid vulnerable. While in spirit shape the spiritshaper druid gains a number of temporary hit points equal to 6 per druid level she has, these hit points regenerate at the rate of 1 per two druid levels each round. These temporary hit points do not stack with any other source of temporary hit points. If her totem armor's temporary hit point ever reach zero, the druid immediately assume human form again, become dazed for 1 round and take any excess damage dealt to her totem armor in nonlethal damage.
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