Spook (3.5e Spell)
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Necromancy [Fear, Mind-Affecting] | |
Level: | Cleric 0, Sorcerer/Wizard 0 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | 10 ft |
Target: | One Creature |
Duration: | 1 round |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
Wait, so the vocal component is "BOO!" and the somatic component is waving your hands? Are you joking with me?
BOO! You're spooked! Those that fail the will save are shaken for 1 round.
Unlike most spells, if prepared in a spell slot one level higher than normal it becomes a swift action. If prepared two levels higher, it becomes an immediate action. The DC and effective spell level rises according to the spell slot used.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv [Expand] |
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Facts about "Spook (3.5e Spell)"
Article Balance | Moderate + |
Author | Eiji-kun + |
Component | V + and S + |
Descriptor | Fear + and Mind-Affecting + |
Identifier | 3.5e Spell + |
Level | Cleric 0 + and Sorcerer/Wizard 0 + |
Range | Other + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | Spook someone with this simple cantrip. Prepare in a 1st level slot to do it as a swift action, or 2nd level as an immediate action. + |
Title | Spook + |