Strike of the Seasons (3.5e Maneuver)
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Season's Wheel (Strike) [Time] | |
Level: | 2 |
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Prerequisite: | Four Season's Wheel maneuvers, including at least one belonging to each season. |
Initiation Action: | Attack action |
Range: | Melee attack |
Target: | Up to 1 target struck per 4 initiator levels (Min 1, max 4) |
Duration: | See Text |
Saving Throw: | See Text |
This maneuver allows you to make a single melee attack against one target per 4 initiator levels, up to 4 targets. The effects of the strike(s) are determined by the season you're using, as show below:
Spring [Earth, Plant]: The target(s) struck takes an extra 1d6 Acid damage, plus 1d6 per 4 initiator level, and are affected as if by Flesh to Stone for 1 round (Fortitude Negates), as well as if by Entangle for 1 round per initiator level. Only the targets struck must continue to struggle against the vines; This maneuver doesn't create an area of vines, only vines on the targets directly.
Summer [Fire, Light]: The target you strike takes an extra 1d6 Fire damage, plus 1d6 per 4 initiator levels, and left covered in golden sparkles for 1 round per initiator level, affected as if by Glitterdust; This outlines invisible targets and inflicts a -40 penalty on Hide checks. The target must make a Will save; If they fail, they are Blinded for 7 rounds and affected as if by Heat Metal.
Autumn [Air, Sonic]: The target(s) struck takes an extra 1d6 Sonic damage, plus 1d6 per 4 initiator level, and are affected as if by the ranged touch attack version of Gale Force (Fortitude Negates), as well as being Confused for 1 round per initiator level. This Confusion is a [Mind-Affecting] effect.
Winter [Water, Cold]: The target you strike takes an extra 1d6 Cold damage, plus 1d6 per 4 initiator levels, and left partially Slowed, taking a -1 penalty on Attack Rolls, AC, and Reflex saves, and their speed is reduced by half (Rounded down to the next 5ft increment). The target must make a Will save; If they fail, they can take only a single move action or standard action each turn, but not both (nor may they take full-round actions) for 7 rounds, and are affected as if by Chill Metal.
All spells replicated by this maneuver are "cast" at an effective caster level equal to your initiator level.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Season's Wheel
Article Balance | Very High + |
Author | Zhenra-Khal + |
Descriptor | Time + |
Discipline | Season's Wheel + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | Whack your foes across the face with the power of one of the seasons. + |
Title | Strike of the Seasons + |
Type | Strike + |