Sublime Biomancer (3.5e Alternate Class Feature)
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Sublime Biomancer
A sublime biomancer has biological-oriented maneuver instead of spells, making her a fierce combatant.
Class: Biomancer
Level: 1st-20th
Replaces: Test Subject, Spells
Benefit: A Sublime Biomancer hit dice increase to d10 and she is able to initiate maneuvers, gaining the same maneuver known, maneuver readied and stance known as a Sublime Knight. She gain access to the following discipline: Blighted Serpent, Blood Feast, Crazy Gadget, Doppelganger's Shadow and Wild Moon. She can recover all her expended maneuvers as a standard action.
Additionally a sublime biomancer has proficiency with the following weapon in addition to simple weapons: ASCIIs, assassin daggers, assassin needles, bolas, bonesaws, chainsaws, hypo pistols, kukris, nets, saps, scalpel, spurge stingers, and stylet bonespears.
Back to Main Page → 3.5e Homebrew → Character Options → Alternate Class Features
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