Sublime Monk (3.5e Alternate Class Feature)

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Author: the bluez in the dungeon (talk)
Date Created: 02/12/2020
Status: Completed
Editing: Clarity edits only please
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Sublime Fist

This is a variant for the monk base class. This class uses the sword magic rules from Tome of Battle.

Class: Monk In The Dungeon

Prerequisites: You may not take any levels in the standard monk class nor in the incarnum monk variant if you use this alternate class feature.

Level: 1st

Replaces: A sublime monk doesn't gain the ki techniques feature nor a ki points progression. Its bonus feat feature changes.

Benefit: A sublime monk gains fewer bonus feats: it gains one bonus feat at 1st, 7th and 17th level. In addition to its standard list, a sublime monk may choose any maneuver-related or stance-related feat.

A sublime monk uses maneuvers and stances. See the table below for its progression.

A monk can learn maneuvers from six disciplines, chosen at level one. A monk is a martial adept class, and treated as a martial adept for the purpose of determining initiator level.

A monk has knowledge of 2 maneuvers when it begins its career. As it attains levels, it gains knowledge of additional maneuvers, as shown in the table below. A monk must fulfill all prerequisites for whatever maneuver it wishes to learn before taking it.

A monk’s maneuvers (and stances) count as extraordinary abilities unless otherwise noted. Maneuvers are not subject to spell resistance or antimagic fields (unless the maneuver is supernatural), and do not provoke attacks of opportunity.

In addition, when a monk reaches 2nd level, and every other even level after, it can exchange one maneuver for another. The new maneuver does not need to have the same level as the old maneuver, but it must observe the restriction on the highest-level maneuver it knows, and it must meet all other prerequisites before selecting the new maneuver.

Starting at 1st level, a monk is able to ready 1 of its maneuvers. In order to ready them, it must spend 5 minutes in a meditative state. A monk can change its maneuvers during the day if it wishes, but it must must spend 5 minutes in a meditative state again in order to do so.

When an encounter begins, the monk has all of its maneuvers, unexpended. These maneuvers can be initiated once per encounter, and it does not regain them until the end of the encounter unless it refreshes them, which requires a move action, and recovers a number of maneuvers of a maximum of 1 + his Wisdom bonus, up to its limit of readied maneuvers, whichever is lower.

At 1st level, a monk can select a 1st level stance from one of the available disciplines. At 4th, 9th, 15th and 20th level, it can select additional stances. Like with maneuvers, it must meet all prerequisites when selecting a new stance. These stances are available at all times, and it can initiate or change the stance it is currently using as a swift action. Stances count as extraordinary abilities (unless stated otherwise).

In addition, when a monk reaches 2nd level, and every other even level after, it can exchange one stance for another. The new stance does not need to have the same level as the old stance, but it must observe the restriction on the highest-level stance it knows, and it must meet all other prerequisites before selecting the new stance.


Monk's Maneuvers Progression[edit]

Table: Monk's Maneuvers Progression

Level Maneuvers Known Maneuvers Readied Stances Known
1st 2 1 1
2nd 3 1 1
3rd 3 2 1
4th 4 2 2
5th 4 3 2
6th 5 3 2
7th 5 4 2
8th 6 4 2
9th 6 5 3
10th 7 5 3
11th 7 6 3
12th 8 6 3
13th 8 7 3
14th 9 7 3
15th 9 8 4
16th 10 8 4
17th 10 9 4
18th 11 9 4
19th 11 10 4
20th 12 10 5

Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

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Authorthe bluez in the dungeon +
ClassMonk In The Dungeon +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryThis is a variant for the monk base class. This class uses the sword magic rules from Tome of Battle. +
TitleSublime Monk +