Supersonic Dash (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 6-12-11
Status: Complete
Editing: Clarity edits only please
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Supersonic Dash
Aerial Ace (Rush) [Sonic]
Level: 7
Prerequisite: Needs three Aerial Ace maneuvers
Initiation Action: Move Action
Range: See Text
Area: Cone; See Text
Duration: Instantaneous
Saving Throw: Fortitude partial
You seem to vanish in a flash and the deafening crack of thunder as you move from one side to another in an instant.

You accelerate rapidly and generate a supersonic boom in your wake. You may make a single move action in a straight line. If your path passes you over opponents, you may overrun them as if you had the Improved Overrun feat. At the end of your movement, you project a cone of sonic energy in your wake; the size of the cone is based on the distance moved. For example, if you moved 30 ft, the cone is 30 ft. If you moved 90 ft, the cone is 90 ft. Those in the cone effect take 10d6 sonic damage and are permanently deafened and stunned for 1 round. A successful Fortitude save (DC 17 + Dex) halves the damage and negates the deafening and stunning effects. You provoke attacks of opportunity from movement as normal.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAerial Ace


Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
DescriptorSonic +
DisciplineAerial Ace +
Identifier3.5e Maneuver +
Level7 +
Rated ByLuigifan18 +
RatingRating Pending +
SummaryDash rapidly ahead, leaving a cone of sonic damage in your wake. +
TitleSupersonic Dash +
TypeRush +