Talk:Basic Magic Strike (3.5e Variant Rule)

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Ratings[edit]

RatedNeutral.png Qwertyu63 is neutral on this article and rated it 2 of 4.
Eh, seems alright. Works well for magic heavy games.

This doesn't scale properly and it doesn't read properly

Is it 1d6 per CR (or Hit Dice) of the caster? Meaning that a level 4 wizard could hit someone with a ray which deals 2d6 damage of unknown type?

Or is that to say that the level 4 wizard can do 1d6 divided by four damage per round, making him less capable than a level one?

How about an arcane spellcaster who has a poor BAB progression can once per round as a standard action make a ranged touch attack modified by his primary casting ability. The attack does 1d4 + 1, and the damage can be either fire, acid, or cold (determined by the spellcaster at the time of the attack). This would replace the cantrip Acid Orb, and increase the utility of the spellcaster.

The ranged touch attack makes up for the low BAB, and scales itself down to be less useful as the spellcaster progresses and gains access to more spells to use (and thus find himself out of spells less). —Preceding unsigned comment added by Robobot (talkcontribs) at

While the notation could be more clear, I'm pretty sure this is intended to scale in the first way. So under this rule anyone can deal 1d6 per 2 character levels as a standard action. You're welcome to make edits that clarify that, but any mechanical changes will need to be cleared with the primary author first (unless they're gone, in which case we can worry about you adopting it and becoming the primary author). Since we have the author's name on the article, we want the mechanics to reflect their intentions and not be edited into a different form while they're still attached to it.
If you think your idea is a better way to go, you're certainly welcome to create your own variant that does exactly that. Otherwise, Havvy should be around in a bit. - Tarkisflux Talk 21:50, 17 October 2011 (UTC)