Talk:BeePeople (3.5e Race)
RatingsEdit
Leziad favors this article and rated it 4 of 4! | |
---|---|
A nicely balanced race for Pathfinder. Flight is always a little tricky to balance, and doing it the Raptoran way is usually the way to go. Their racial abilities are otherwise flavorful and not too niche. |
The bluez in the dungeon favors this article and rated it 4 of 4! | |
---|---|
BeeNice
On a more precise note: maybe it wasn't your design but, thanks to the rule "This race is balanced toward Pathfinder races. Just drop one of their +2 ability bonuses to balance back down again.", this race allows the player to customize greatly its BeePerson character: retaining the bonus to Strength and dropping Charisma gives a needed and welcomed bonus to a fighter (a bee soldier maybe), a barbarian (a beeperson going berserk makes my eyes shine) or a paladin (hive protector), while doing the contrary benefits a cleric, bard or sorcerer BeePerson (it comes to mind the Bee domain and all the bee-related spells and the idea of a buzzing bard is appealing). All its racial abilities are flavorful and useful (everyone could benefit of flight and the stinger). |
Author Notes
|
These notes were pulled from the rough version I had sandboxed on my user page since 2020 some time, cleaned up and expanded upon.
I went looking for a satisfactory "bee people" race and really couldn't find what I sought. I ended up starting with the apiz, which had some features I liked, but ultimately didn't fit the goal I was going for. To avoid overlap and role-intrusion, the features I kept are weaker and simpler in scope than those of the source material, while adding the features in I was aiming for. I also looked up the Abeil from Monster Manual II, and found them ill-suited for use as a PC race, even though the vassals came close, for 3.0e material, that's not terrible. The goal here was to work up a Medium race that gets flight (eventually) and a stinger, with some other flavorful abilities. It otherwise, purposefully, has no flavor or "real name", serving as a placeholder name, but is entirely usable. After some testing over the past year (as of posting this), some more tweaks were made. Their spell-like abilities of honey ambrosia and hivecraft since those were hold-overs from the apiz and really didn't fit here. These spells are also really strong and the race didn't need more feature bloat. I went with the BeeStuff ability as a nice, flavorful replacement. The game was mostly pathfinder-based, so the base stats are formed around that balance. I did notice that the trimming of the one +2 to bring it back down to 3.5e levels did leave it nice and open for varied characters, something I really aim for when making races as to not pigeonhole them into ultra-specialized roles. --Ganteka Future (talk) 18:44, 5 May 2021 (UTC) |