Talk:Caress the One, the Never-Fading (3.5e Maneuver)
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Ratings[edit]
Foxwarrior likes this article and rated it 3 of 4. | |
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There are still probably fringe ways of getting lots of opposed intimidate checks and healing constantly, but I can't think of any. This is now a perfectly decent healing ability that lets you heal at a fairly decent rate, but not so extreme that you would use it much while being stabbed. Sadly, subtracting the opposed roll means that you're strongly encouraged to scare your personal peasant rather than your opponent. |
IMHO, it would be better to change this into a simple invulnerability shield that blocks all hp and ability damage and negative levels, as well as other effects, has a duration of X, has a cooldown of Y which is reduced by your ranks in intimidate, and counts as a supernatural maneuver.Fluffykittens (talk) 00:36, 7 November 2012 (UTC)
- The intent is to build off of what bloodlust and devil in the mirror already do. That's why it's a healing maneuver. And I only changed it to a stance because I was looking at other maneuvers and found that a boost lasting more than 1 round was rather... out of place. I could change it back if it's too unbalanced as a stance.
- It's the stacking that makes it so unbalanced. Stances are a bit more difficult to afford than other maneuvers, so I approve its stance nature. The hit point gain rate is also a bit excessive even if you didn't have the temporary hit points thing at all, especially given that there are ways to make opposed intimidate checks without using a standard action. --Foxwarrior (talk) 01:18, 7 November 2012 (UTC)
- As is, it's a defensive maneuver available at level 17 or later that in practical terms makes you invulnerable to damage, but does nothing to stop other disabling effects which are prevalent even at low levels. (paralyze, hold, stun, daze, petrify, instant death, baleful teleport, baleful polymorph) The whenever you succeed on an intimidate check clause can be a problem, as it rewards the player for carrying around a bag of terrified rats. Fluffykittens (talk) 01:24, 7 November 2012 (UTC)
- Well, that just means it does a great job of exemplifying the discipline to which it belongs. Amaranth Eclipse is meant to be a rather reckless discipline, isn't it? Its idea of "defense" is making your opponent's attacks impotent. Also, without the temporary hit points, I'm not sure what stacking Foxwarrior's talking about. --Luigifan18 (talk) 01:33, 7 November 2012 (UTC)
- Both me and foxwarrior stated editing before you turned it from THP into healing. As it stands now, either you can find a way to scare other people into giving you full HP every round (by inflating the intimidate check), or you have a sub-optimal maneuver. Also, bag of rats.Fluffykittens (talk) 01:48, 7 November 2012 (UTC)
- It was always healing; the temporary hit points was just the excess. And the reason it was 5 rounds in the first place was that I realized that there aren't a whole lot of ways to get opposed Intimidate checks, even with Amaranth Eclipse. --Luigifan18 (talk) 02:45, 7 November 2012 (UTC)
- Both me and foxwarrior stated editing before you turned it from THP into healing. As it stands now, either you can find a way to scare other people into giving you full HP every round (by inflating the intimidate check), or you have a sub-optimal maneuver. Also, bag of rats.Fluffykittens (talk) 01:48, 7 November 2012 (UTC)
- Well, that just means it does a great job of exemplifying the discipline to which it belongs. Amaranth Eclipse is meant to be a rather reckless discipline, isn't it? Its idea of "defense" is making your opponent's attacks impotent. Also, without the temporary hit points, I'm not sure what stacking Foxwarrior's talking about. --Luigifan18 (talk) 01:33, 7 November 2012 (UTC)
- As is, it's a defensive maneuver available at level 17 or later that in practical terms makes you invulnerable to damage, but does nothing to stop other disabling effects which are prevalent even at low levels. (paralyze, hold, stun, daze, petrify, instant death, baleful teleport, baleful polymorph) The whenever you succeed on an intimidate check clause can be a problem, as it rewards the player for carrying around a bag of terrified rats. Fluffykittens (talk) 01:24, 7 November 2012 (UTC)
- It's the stacking that makes it so unbalanced. Stances are a bit more difficult to afford than other maneuvers, so I approve its stance nature. The hit point gain rate is also a bit excessive even if you didn't have the temporary hit points thing at all, especially given that there are ways to make opposed intimidate checks without using a standard action. --Foxwarrior (talk) 01:18, 7 November 2012 (UTC)
9th Level Stances[edit]
It's generally difficult to get a 9th level stance without careful planning of prestige classes, and requires you to sacrifice two disciplines (base class and prestige class) to have access to Amaranth Eclipse with both. I don't see any reason this wouldn't work as an 8th level stance. Thoughts? -- Jota (talk) 21:45, 9 February 2013 (UTC)
- You're right, it does work as an 8th. Changed. --Luigifan18 (talk) 16:58, 29 October 2015 (UTC)